Friday, 16 October 2020

Battle of St Albans now on Video

 Afternoon folks

As a bit of fun I have now put the first battle of St Albans on Youtube with suitable music.




Link here

https://www.youtube.com/watch?v=VXmnhJGRZlA&feature=youtu.be


Grab your popcorn for a short set of pictures...of course if you want the report you have to go 

HERE

Stay safe everybody





Tuesday, 13 October 2020

Battle of Northampton - 28mm Wargame - Part 2

Further to yesterdays post on the setup of the battle of Northampton I am delighted to bring you last night's re-fight. Should you wish to return to the set up please click Here

Before I kick off with the battle report a couple of rules updates.

In previous games we had allowed 'combined' units to split for no penalty during game play. For example a unit of Bills and Bows could separate just before entering a melee. This would of course prevent the double jeopardy of losing both units in the forthcoming combat. 

We now understand that 'joined' units are fixed for the game and can only be separated by a Commander special action - ie two orders. We adopted these correct rules last night and once we saw combined units running from the field there was some haste to split these chaps. 

Also following on from last week's game we once again found Commanders were less likely to get stuck in given they now had to spend more time leading and rallying their warbands.

................................................................................................................................................................

Last nights game was probably the biggest we have fought so far with over 50 units on the table and around 600 figures. Figure ratio was about 1/30 

Photos taken by me, Alastair & Mark K.

Mark K and myself would play the attacking Yorkists whilst Alastair and John would defend the King.

With the forces on the table we rolled for the weather, it continued to rain. 

Tucked in the corner by St Eleanor's cross the Papal Legate began his chants of excommunication (he rolled a d6)


The priests wailed and cried, "repent sinners for the Lord of Hosts is amongst ye" ...and all that sort of stuff. 

As the dice finally settled we all peered into the tray. "A bloody one was yelled", those Lancastrians were clearly are not bothered by a bit of Church magic. One morale token was lost.





Did this augur well for the coming battle?

The Lancastrians jeered from their side of the ramparts - knowing that the Yorkists would suffer under their guns and bows.




The Yorkists jostled forward (Maneuver phase) - piling through the mud and filth. If you recall from the set up post any unit moving twice in a turn automatically became disarrayed due to the boggy conditions.



Thanks to the pouring rain the King's cannons could not fire so the maneuver phase would continue until bow range was reached. This could play into the Yorkist hands as the could plan to get all their troops to hit the barricades at the same time.




The Lancastrian archers kept their bow strings dry. Just waiting.


The Yorkists edged forward....Banners streaming in the stiff wet winds







As a new weather card was drawn the gunners set about preparing their powder. 

The rain got heavier ! 

A deluge - No missile fire at all. Although God's excommunication had barely rattled the Lancastrians, the old pagan gods of rain were doing their best to upset the King's forces.


In the driving rain and no prospect of any defensive fire the attackers charged forwards, 


Almost as soon as the rainstorm came it moved on and passed into a soft and persistent drizzle. 

Archers quickly knocked their bows and sought out their marks on the field. The captains of archery prepared their forces.

As the Earl of March's battle approached the Lancastrian right flank, the Lord Grey considered his next steps....



Across the field archers let loose at long range, those behind the ramparts faring better than those in the assault.


As sure as the rainstorm had passed a new storm of steel crisscrossed the Northampton fields. 


A steady barrage of arrows from both sides over a couple of rounds. Sufficient to dent the limited stocks available


Once more the weather card was drawn and as the clouds cleared the rain stopped.

This was the cue for a battle royale to begin. The Yorkist forces surged forward within assault range of the ramparts.


The cannons spluttered into life - missing everything. In response the archers unleashed another deadly hail shower. The gunners ran for cover.



Over on the far left The Earl of march's banners could be seen by Grey......(below)



With the Yorkists now ready to assault the ramparts would the treachery of Grey reveal itself.



March's men hit the ramparts (below) 

Once again a dice was rolled. With both March and Buckingham near Grey their impact was negated. However the Yorkists had lost troops so a factor in favour was added to the King's forces. On a 1-4 Grey would stay loyal, on a 5-6 he would join Warwick and March.

Alastair rolled the dice.....a bloody five ! 

Grey signalled to his men to help the Yorkists across the rampart. 

The Lancastrians were in dismay, would this treachery cost them the battle?

As a result of this switch in sides all of Greys (and Catsby's) forces were subjected to a morale save at -1, a single unit of archers decided they had had enough and routed. The others all became disarrayed.



With the traitors declared and in disarray Buckingham launched a counter attack inside the defences.



Meanwhile over on the Yorkist right flank, the forces of Falconberg were taking some serious missile fire. The Lancastrians were holding the ramparts in a steady methodical fashion.


With the guns finally cleared by archery fire Warwick's battle could press home the attack in the centre.


As more of Falconberg's men fell to the Lancastrian arrows the left flank attack was stalling.


A turn later and some 30% had been pushed back and routed from the field. Things were not going the Yorkist way.


More troops funneled through into the centre with fighting heavy across the smaller second gun redoubt.


Warwick's veteran men at arms assaulted the defending archers of Percy. With the attackers in disarray from crossing the ramparts and the additional save afforded by the barricade the archers clung on in desperation.



The Yorkist archers stormed the major gun redoubt and used their remaining arrows on Buckinghams lone man at arms unit. 



Across the field the fight between Grey and Beaumont was heating up. The Lancastrians were holding the breach


As the attritional melee fought on both sides spared no quarter. Finally the Lancastrians had to give ground.


All across the meadows numerous melees were breaking out. This was frantic, chaotic and very heavy in casualties. Both sides were exchanging morale tokens with a regular frequency. It was going to be tight.

At this point both sides had around six morale tokens each - it really could go either way.


Finally the Lancastrian right wing collapsed as Grey's traitors despatched their former friends


The Earl of March forced his men at arms over the ramparts only to be driven off by a unit of Crossbows (should have been archers)


With the clock ticking (about 3.5 hours of play) the forces mustered themselves for another round the game was coming to a close...


Finally Falconberg's men at arms forced their way over the barricades routing Percy's archers


Warwick's forces crossed the ramparts and crashed into the waiting men at arms. The Earl of Shrewsbury lead a gallant defence but to no avail. A single casualty separated the two sides with Warwick winning. The Lancastrians fled and the final tokens handed over.


Victory for the Yorkists !! But is was hard fought and a very close run thing.

Had Grey not turned there was no way the Yorkists could have won.

A thoroughly enjoyable game, it looked epic, it felt brutal and certainly the rules stood up to so many units and figures.

more soon as we march north to Sandal Castle and the Battle of Wakefield. 

Next up is a small skirmish at Worksop which can be found HERE


Monday, 12 October 2020

Battle of Northampton - 28mm Wargame - Part 1

Hi Folks

Welcome back to the ongoing series of War of the Roses refights using the Never Mind the Billhooks rules recently released. 

Following the engagements at St Albans & Blore Heath we now turn our attention to the third battle at Northampton. For the observant amongst you I have chosen not to refight the non-event at Ludford Bridge but you never know maybe we will return to this in the future.

As per the last two reports this post is in two parts, the first deals with the background, orders of battle and specific scenario rules. The second will focus on the refight of the battle.

In addition I had to custom build the defences for this game and how they were constructed is at the end of this post.

 

Background

The Battle of Northampton was fought on 10 July 1460 just outside the walled city of Northampton alongside the river Nene. An army of nobles lead by the Duke of Buckingham fought for King Henry VI (Lancastrian) versus the armies of the Earl of March, Edward Plantagenet and the Earl of Warwick.

It is believed that this was the first battle in England to feature artillery.

Earlier in June Warwick, his father Salisbury and March returned from their short exile in Burgundy and landed in Kent. From here they marched to London gathering loyal troops on their way. Entering London Salisbury laid siege to the Tower of London whilst Warwick and March headed North to confront the Kings forces.

The Kings troops based ion Coventry advanced south to block Warwick’s way at Northampton.

The Kings forces took up a defensive position near Delapre Abbey. There are two schools of fought as to where these fortifications were built. The first suggest that they covered a bend in the river, the second suggests that they alongside the river. Sensible battle strategy would suggest the latter as fighting with your backs to river was not particularly sensible.

The defending Lancastrian army dug in behind a stake covered rampart and prepared artillery positions. Their forces were estimated at around 6000 men.

The Yorkist army was somewhat stronger (around 9-10,000 men) and formed into three battles under the command of March, Warwick and Lord Fauconberg (Warwick’s uncle).

As per previous battles the leaders went to parley, the Yorkists demanding that the King be handed. The Lancastrian commander, the Duke of Buckingham, replied "The Earl of Warwick shall not come to the King's presence and if he comes he shall die.

This was the last time in the war of the Roses that the forces parleyed before battle.

With no sign of a truce the Papal Legate attached to the Yorkist cause excommunicated the entire Lancastrian army (the reasons why are outlined below) and whilst this momentous event sunk in to the defenders minds the Yorkists attacked.

Heavy rain made the Lancastrian guns ineffective and although the going was heavy the Yorkists finally reached the barricades. Struggling to surmount these a break finally came when the forces of Lord Grey defected and helped the Earl March’s forces into the encampment. With Yorkists now running amok inside the defences the Lancastrians routed.

Henry VI was captured once again and his Lancastrian leaders were all killed in the brutal melee.

 

 

Weather

It would appear that the weather had a significant affect on the battle. Firstly based on the report I read the ground was particularly heavy going and the river Nene was swollen.

Secondly it apparently rained on the day of the battle and as such both the archers and artillery found the conditions extremely tough.

With regards to the heavy ground all troops will move no faster than 4” in a command order and any troop moving twice will find itself in disarray. Moving once does not give a disarray token.

Add to the card deck a weather card.

The day will start off raining (persistent).  Each time the weather card is drawn and roll a d6 and consult the Weather Track.

Condition

Affect

Dry

All Bows & Artillery fire with full effect

Light Rain/Drizzle

All Bows fire with full effect

Artillery misfires if a one is rolled

Persistent Rain

Bows are reduced to 12”range and only 6’s hit.

Artillery may not fire

Heavy Rain

No units may fire

 

On a die roll of 1-2 move the track upwards, 3-4 the weather stays the same, on a 5-6 move the track downwards.

For example the first turn the card is drawn a 1 is rolled. The weather now reverts to a light drizzle. Immediately after card is drawn effects come into play.

The second time the card is drawn a 3 is rolled – the weather stays the same. Etc.

 

Excommunication

Warwick had brought with him from London a papal legate. The Papacy was quite keen to see Henry VI removed from power so England could resume its war with France. Whilst France was tied up fighting the English it prevented them from conquest further south in Italy.

Somehow Warwick contrived to have the entire Lancastrian Army excommunicated at Northampton. This would have been a significant factor when it came to the morale of the Kings forces. As a result of this excommunication the Lancastrian army will lose 1d6 morale tokens at the start of the game. These are NOT given to the Yorkists but just removed from play. The excommunication ceremony was performed at St Eleanor's Cross overlooking the battlefield.

 

Grey’s Treachery

The turning point of the real battle was the treachery of Grey. He stood his forces down when approached by the Earl of March’s forces. Indeed reports suggest that his men aided the Yorkists to cross the barricades and then flood into the camp.

Grey (and under his command Catsby) are positioned on the right flank of the camp. It would appear from a write up of the battle on the British Battles website that Warwick had been is secret negotiations with Grey and as such expected him to defect. However he probably could not be certain.

 (source: https://www.britishbattles.com/wars-of-the-roses/battle-of-northampton/)

To reflect this in the game I propose that Grey & Catsby’s command cards are excluded from the playing deck until the Yorkist forces actually reach the barricades. At which point in time they are then shuffled in for the following turn.

When either of these cards is drawn a dice is rolled on a 4,5,6 the forces of Grey (and Catsby) declare for the Yorkists.

On a 1-3 they have decided that their loyalties now lie with the King.

Both sides can influence this die roll by…

-2 if already attacked by Yorkists (remember they cannot move until activated)

-1 for if Lancastrian CNC is within 12” of Grey (exclude Grey & Catsby)

+1 if either March/Warwick within 12” of Grey

-1 for each two white tokens held by Lancastrians (round up)

+1 for each two red tokens held by Yorkists (round up)

 

Example:

The Earl of March reaches the barricades and is within 12” of Grey, unfortunately Buckingham is 16” away. At this point in the battle the Yorkists have lost 5 white tokens and the Lancastrians two red tokens.

The dice is rolled by the player commanding Grey, The die is modified by +1 for March, and a further +1 for tokens held. It is then modified by -3 for the white tokens held by the Lancastrians. The final dice roll is modified by -1.

A four is rolled once modified it becomes a three and Grey decides that as the battle appears to be going the Kings way he will fight for the crown.

 

The impact of treachery

Should Grey remain allied to the King all of his troops take one disarray token (afterall they were expecting to turn coat) but forward going they fight on the Kings side.

However should Grey switch allegiance to the Yorkists each unit must make a morale test at -1 immediately. Those deciding to depart leave the field.

 

 

The Battlefield

The Battle ground itself was relatively flat and in areas particularly boggy thanks to the heavy rain and proximity to the river. The key feature of the battle are the defensive fortifications of the Lancastrians. To support this game I have built 12ft of ramparts and have incorporated these into the defensive gun positions built for my ECW games

The barricades themselves are in fact a combination of ditches and earthen ramparts perhaps topped and faced with stakes. It is suggested that the Lancastrians wanted to recreate the events that destroyed the English army at Castillion earlier in the hundreds year war. In effect, they wanted to use their sizeable artillery train and archers from a defensive position. The weather or another reason caused the guns not to fire. It has been suggested that the captain of Henry's artillery was assassinated only a few days earlier and his absence might have had an impact on the guns. Personally I think the weather must have been the major factor as surely there would have been others within the train to mix the powder. Indeed the wet conditions may well have made mixing impossible. 

The barricades will cause any unit to cross them one disarray token and all units defending the barricades have their armour raised by one factor.


 Deployment

The first map is a proposed view of the battle - with Grey on the Left Lancastrian Wing





The second map shows the encampment with its back to the river. We will however use this deployment.




 

 

 

 

The Table 

With the deployment settled I could set up the table. Looking from the River Nene we can see the Lancastrian defences. The Abbey can be seen in the far distance.

My Zulu War tents were pressed into action for the encampment. Must get some gaily coloured medieval ones !



Looking across the battlefield.


Across to the defences - the gun emplacements were built for my ECW games



A view from the Abbey with Eleanor's Cross bottom left. I know it should not be a celtic cross.






 

The Orders of Battle

 

Lancastrian – 6,000 men

Deployment

Commander

Forces

Number of Figures

Number of Units

Points

 

Henry V1

1 x MAA (veteran)

12

1

27

 

Buckingham (CnC)

2 x Men at Arms (Vet)

24

2

52

 

Beaumont

2 x Bill

2 x Bow

48

4

48

 

Thorpe

2 x Bow

24

2

24

 

Lucy

2 x bow

24

2

24

 

Shrewsbury

1 x Men at Arms

1 x Bow

24

2

36

 

Northumberland

2 x Bill

2 x Bow

48

4

24

 

Grey

1 x Men at Arms

1 x Bow

24

2

36

 

Catsby

2 x Bill

2 x Bow

48

4

24

 

Artillery

4 x light artillery

12

4

36

 

Total

 

288

27

331

 

Ratio

 

1 fig = 21men

 

 

 

Yorkist – 10,000 men

Deployment

Commander

Forces

Number of Figures

Number of Units

Points

 

Warwick (CnC) - Hero

2 x Men at Arms (Vet)

1 X Bow

36

3

66

 

Abergavenny

2 x Bill

1 x Bow

36

3

36

 

Scrope

2 x Bill

2 x Bow

48

4

48

 

Say & Sele

1 x Bill

2 x Bow

48

3

36

 

March (Hero)

2 x Men at Arms (Vet)

1 X Bow

36

3

66

 

Essex

2 x Bill

2 x Bow

48

4

48

 

Cromwell

2 x Bill

2 x Bow

48

4

48

 

Kent (Fauconberg)

2 x Men at Arms

24

2

48

 

Stanley

2 x Bill

2 x Bow

48

4

48

 

Hastings

2 x Bill

2 x Bow

48

4

48

 

 

 

468

34

492

 

 

 

1 fig = 21men

1.26

1.48

 

 

Estimates for Lancastrian forces vary from 6000 to 10000 men whereas Yorkists are believed to have had between 10000 to 15000 men. To keep things simple I have elected that both sides will start with the lower of these two numbers.

Both sides enjoy a figure ratio of around 1/30 and the points are almost exactly 50% bigger for the Yorkists.

The Battlefield defences

To bring this game to life I had to spend the weekend building the Lancastrian defences. I rushed these so they are not as perfect as I would have liked.

Starting off with hardboard I cut out a rough lay out


I then glued down some polystyrene sheets and shaped these using a hot foam cutter


Once the fixing glue had dried these were coated in interior filler


Once dry they were coated in pva and sand. Once again I waited for them to dry and then painted brown


With the base coat dry they were drybrushed up with a lighter brown


Finally I could then add static grass.


Sitting atop the ramparts are some home made Cheval de Frises (medieval barb wire). These were made from a variety of long sticks (namely chop sticks) drilled through and skewers glued through.


the battle report can be found HERE .