Wednesday, 11 September 2019

Imperial Roman Army assembles (part 1)

Afternoon All

Following the arrival of the Ancient British army its about time to start on their conquerors...I am of course talking about the Imperial Roman Army.

This force will consist of one legion with 10 cohorts (each cohort comprising 20 figures on 5cm x 5cm bases), their associated scorpions, and of course the auxiliaries (infantry, archers and cavalry). By the time I am finished I am to have around 24 units in play.

Of course I have to start with the core of the army the heavy infantry. These are all plastic warlord drawn from boses of their standard infantry and veteran. I have sourced these over the last six months on ebay paying around 50p per figure. I know folks are raving about the Victrix models but I just cannot justify the cost.

So this weekend I assembled the lot - about 280 figures including command stands.

These have all been glued using pva to 2p coins and washers to aid painting and priming. Once complete they get moved off their temporary base onto the mdf movement bases. The figures have all been primed gray.




Once primed the figures were sorted in cohorts - I am going for a regimented look for each unit


I should add that the shield were not glued to the vfinal figure. These are being done separately and glued in place at the end. The shields were painted on the sprue (front and reverse. I then used the shield transfers to bring these to life



All the shields are now finished !!



So I better go and slap some paint on their owners....

More soon

Monday, 2 September 2019

Ancient British Army Complete


Hi Folks

Its been over a month since I have last posted and I think it is safe to say that this blog has very much taken a back seat in my life at the moment. However, it is not going to disappear and I have so many plans and things I want to tell you all about, it’s just real life getting in the way of things.

I should add that there have been plenty of games going on in the last few months (mainly board games) but we have been pushing the plastic around the big table on a few occasions. Its just difficult to put the time together to put out a meaningful report.

Saying that I have been cracking on with my Ancient British Project, started back at Easter I mentioned I was going to build an Ancient British Army to defend the shores of Britannia from the might of imperial Rome. Well guess what….I have finished the army !! - The first post on this project was here. Unlike previous builds there are no other posts...sorry


Yup that is correct the last five months has seen a steady slog at the paint table and I can now field a sizeable army with Boudica in charge.





















With the Hail Caesar rules in mind my total force consists of 18 warbands (infantry), 5 cavalry units, 8 skirmish units (archers & slingers) and four chariot units. There is of course a good number of commanders and generals. The total force consists of about 750 figures.

Total Force Packed Away


These have all been principally sourced from Victrix and Warlord Games. All the units (bar command / chariot stands) are based on 50x50mm bases from warbases. The frontage of all units is going to be 25cm (with a warband comprising of 10 stands). The Chariots are based on 8cm x 10cm bases with three chariots to a unit (frontage 24cm).

The good news is that this project was not done in isolation, my good friend Mark has also been building a Celtic army and he too is almost finished. By the time he is completed we will be able to field almost 1400 figures on the table. His force is much more cavalry/chariot heavy so it will be fun to see how these two tribes match up whilst the Roman Army begins its preparations.

As soon as Mark is finished we will be starting the wars of the British Tribes –

Roman Army Assembles



More soon (hopefully)


Wednesday, 17 July 2019

The Rout in July- English Civil War Action


Having spent very little time in the Shed over the last few weeks I was delighted to host a Pike & Shotte game earlier this week. This was going to be a very straight forward encounter battle between the Royalists and the Parliamentarians. Each army was generated randomly using my unit cards (see here for more information) with limits being placed. 

There had to be six battalias on the table for each side with a minimum of three units per battalia and a max of five. By the times the cards (a max of 25 units per side) were shuffled out both sides ended up with two cavalry battalia and four infantry battalia. 

What followed was perhaps one of the quickest and most brutal games seen in the shed. Within two hours the Roundheads had smashed the Royalist cause out on the left flank and centre. Colin (a first timer to this period) was enjoying his beginners luck as he was consistently rolling 5’s and 6’s and winning every melee and firefight. 

Poor old Alastair and Mark were literally torn apart. Their only marginal victory coming from a cavalry assault on the Parliamentarian right wing.

Unlike previous games we had fewer troops on the table allowing for more maneuver and with four out of five players confident in the rules it ticked along very quickly. A few photos of the game for your enjoyment.






















More soon (i hope)


Saturday, 29 June 2019

The Great Game ( a re-fight of Waterloo)


Two weeks ago I had the fortune to be up in Glasgow as an umpire for the Great Game replayed. If you haven’t heard about this it was a massive re-fight of the Battle of Waterloo featuring over 22500 x 28mm figures on the table. 



The event was hosted by the UK registered charity Waterloo Uncovered. This organisation uses battlefield archeaology to help veterans of our armed services to overcome conditions such as PTSD. I met several of these chaps at the event and they all stated how much this charity had helped to turn their lives around. It is a worthwhile cause and I would urge anybody interested in what they do to check out their website.



This post is going to be picture heavy as I have already committed to writing an article for Wargames Illustrated but I will report at the end of this post my observations of what I thought went well on the day and what didn’t go quite as planned. 

Perhaps these learning's can help those thinking about planning future type events.

Before I start with my picture board I’d like to pass on a few thanks.

Firstly I’d like to thank Guy Bowers (of WSS fame) for accepting my candidacy as an umpire. It was great to catch up with you in Glasgow.

Secondly I’d like to pass on my congratulations to all those directly connected to Waterloo Uncovered. You delivered a spectacular event and you deserve all the plaudits already mentioned across the web and national media. Yours is a most worthwhile cause and deserves greater prominence.

Thirdly I’d like to thank those directly connected to the organisation of the game. In particular Bill Gilchrist, Jack Glanville, Ian Beal and Donald Adamson. Your contributions were significant.

Next I’d like to thank my fellow umpires and in particular the Australian contingent who warmly welcomed me into their select circle for the four days.

Finally I’d like to thank all the combatants in the Great Game – they made life easy for us umpires with no fuss or bother.

The pictures - and remember my thoughts on what needs to be reviewed are at the end

1. The Set Up

200 tables in four rows down the hall

The topped with a very large Battlemat

On top of the battle mat were placed the buildings





The hall had the fortune of having a gallery upstairs so I managed to get a number of birds eye shots of the action - cheaper and safer than using a drone.




As figures arrived they were catalogued before being sent to the front....believe it or not the chap in the centre used to be the Chief Exec of a business I used to work for...its a small world


By the following day there were hundreds of boxes...well done to the team that managed this.





That afternoon and the following morning I was able to sneak in and get some pictures before the crowds arrived. Each brigade and division had a card denoting its starting position on the table. The Prussians are massed on tables at the back of the room


The Prussians (one of two tables)



The French started to arrive



You might notice the colours of the tshirts - blue for French, Red for Allies, Green for Prussians, and White for Umpires





There is an historical fiction writer in this picture and I think he was quite impressed that I I had read his books




The players briefing by Tony Pollard on day 1


Tony has been taking pictures of Napoleon's command stand all round the world over the past year - managed to get him to pose for a picture of it at the game itself



The Reenactors

The French

The Prussians



The British
The Great Game

All the following pictures are of the Great Game


Add caption

















Some of these pictures were taken in the breaks when nobody was around









































































Close to the point where Napoleon Almost got captured


































So what could be learned next time?

Black Powder (1 or 2 take your pick) is a great set of rules, simple to use and learn and delivers a result. However there were tweaks in the Great Game that caused some issues. The biggest of these was to ignore the core rule of Shaken brigades. As the rules stand once a brigade has either lost or had shaken more than 50% of its forces that unit effectively becomes useless. In the great game this was effectively ignored and only once the brigade was down to one effective unit would it retire from the field. This was done to ensure that players were kept in the game. Sadly it ended up ensuring an overpacked centre with little room for movement in an attritional battle for frontage. Recommendation keep the rule as it is written and get players to recognise that there commands could evaporate quite quickly. It’s the taking part that counts.

Secondly the distances on the table were stretched and the ruleset really struggled to cope in key areas. The actual battlefield is no more than three miles across and a man on a horse could cover this in less than 20 minutes. In an ideal world troops deployed on the far left should have been able to strategically move across the rear tables to the far right and vice versa. This was not considered and we ended up with a perverse scenario that it would have taken more than two days of gaming to order a unit successfully from east to west. It was less of an issue when attacking to the front but it did mean very little tactical movement in the game. Effectively you could only attack what was in front of you. Combine this with point 1 above and you end up with stalemate. When the French broke through into the Allied rear on Sunday morning they had no opportunity to exploit their success with reinforcements.

Unfortunately the gaming battlefield was completely flat but as any proponent of Waterloo would know it is an undulating battlefield with hills, crests, valleys and rises. These were printed on the map but extremely difficult to read and quite rightly the judging team decided to forego these features. We did however reach a compromise on where the key British ridge would feature – the edge of one table. This worked in principal but might have been better if the map was slid further to the south with the ridge occupying the central part of the second row of tables. This could have been formed from some simple sheets of polystyrene for little cost and place under the mat. Sliding the map south would have also created ore action on table three (hougoumont would have been on this table).

Finally the biggest weapon in Napoleons armoury was hamstrung by the rules. At no pint could he have built an effective grand battery. The 60” range given in Black Powder does not reflect the real ranges of the artillery especially when compared to the 18unch ranch range of muskets. For such a table I would have argued an increase in artillery ranges.

Did these issues impact the game – in part yes – despite arriving early the Prussians could never bring their full weight to bear on the French and with no rapid deployment of reserves commanders could only really react to what was happening in front of them.

That said, it was a fine game to watch and I know all participants had a great time.

Once again a big thank you to the organisers...

Until next time..