The following scenario was played out using the Bolt Action
rule set. We had used these previously for a Sci-Fi game a couple of years back
but thought they would make an interesting option for the VBCW period.
If you are interested in the Sci Fi game head here:
The scenario itself is of course based on an entirely
fictitious affair set in the leafy lanes of Surrey in 1938.
Background
A leading pilot for the Kings Air Force has been shot down
over surrey whilst on reconnaissance. This is not just any pilot but the famous
Douglas Bader, the man who had lost his legs in a flying accident seven years
earlier, His capture by Anglican partisans in the Surrey hill is a great coup
for the cause and will no doubt have enormous propaganda benefits. However
Bader was able to radio in his crash landing site and known Royalist
sympathisers in the area have determined he is being held in a small farmhouse
east of Leatherhead.
Objectives
A combined Royalist and Fascist force must ‘rescue’ Bader
from the farmhouse and take him to safety. The partisans must hold out to
reinforcements and orders arrive.
Forces
BUF – Lieutenant Victor Peabody and his batman
Three rifle squads each of six men including an SMG armed
NCO
One BUF Medium Machine Gun + three crew
Two Royalist Rifle squads each of 10 men including NCOs
One Royalist Medium Mortar + 3 crew
All units treated as regulars
A total of 44 men
Anglican Partisans
On table
Commander – Sir Robert Pommeroy
2 six men rifle squads (including LMGS) – regular
1 six man rifle squad – veterans wearing red jackets
These are started in the farm along with Douglas Bader
Off table
3 six man rifle squads (regulars) – they will turn up on the
from the second turn (they actually turned up in round 4) – regulars
37 men in total
From the South West - the Partisans will come in on the road at the bottom of the picture |
Bader can’t move his legs have been removed – he can only be
carried away from the farm. Historically this happened when captured by the
Germans – he kept trying to escape)
None of the vehicles on display will be used.
For those of you in the know about Bolt Action I apologise
for the next few paragraphs. As a game it is phenomenally simple. Each squad may
perm one action per turn whether this be Run, Fire, Advance (move & fire),
Duck Down, Rally or Ambush. These orders are all denoted on a different face of
a die. There are as many dice as there are units on the table in two different
colours – one for each side.
At the beginning of a turn a player draws a dice out of the
cup. The player whose colour it is activates a unit, when this unit has
completed its actions the next die is drawn. To show that a unit has had its
turn the dice is left next to the unit face up on the order it carried out.
Simples. When all units have performed their actions the dice are collected and
put back in the pot for the next turn – the exception being the ambush order
which effectively allows a unit to react to an opponents move.
Shooting is dead simple 3+ to hit on a d6 modified for
range, cover etc. Automatic weapons get more dice. If a hit is scored the
target automatically receives a pin counter and then dices for casualties.
Depending upon the quality of troops they may or may not survive. A unit may
receive several pins – each impacts on their ability to shoot plus forward
going they must resolve their actions through a morale check. In other words
pinning units can effectively force them to ground and they no longer take an
action that turn. As a unit succumbs to more pins these impact on their chances
to perform their duties. Of course pins can be removed through the rally order.
The Low level Shot - The BUF came in from the left |
Our game with about eight units aside took around 3 hours to
play, it was fast, brutal, simple and great fun.
The following photos hopefully tell the story of the game as
it unfolds.
The BUF approached the farm cautiously - deploying the larger royalist infantry squads to the right flank. The mortar sited with views to the farm entrance.
As the defender I soon realised that a) there no outward facing windows and b) I was severely outnumbered. Oh well into the frying pan I had to hold out.
I deployed two of my units to cover the front and side of the farm.
All of a sudden a fire fight erupted as BUF troops could be seen crossing the wall by the lane. Some tasty shooting by my partisans dropped three of the devils!
The BUF cautiously approach the village |
The defenders ready themselves |
The kings men then stormed the barricades (no Spandau ballet jokes) - before being driven back in panic by the remnants of the defence. The Good Lord Robert was working up a sizeable sweat with his webley.
The BUF prepare to assault |
Didn't have to wait too long for the second assault as more of Mosleys boys flooded in from the woods top the North. Once again their numbers dropped as the filed into the courtyard, but there shots were telling and the gallant defenders were all but finished
A second BUF squad flank round the woods |
Breaking cover they head into the farm |
Partisan veterans wait in ambush |
Partisan reinforcements approaching the farm |
A second squad heads up through the fields |
More firing from the Royalist infantry |
The BUF swarm into the farm |
BUF forces at close range |
The remains of the blackshirts grabbed Bader and legged it out of the farm - I say everybody but I mean everybody bar Bader !- hotly pursued by the last remaining partisan unit.
The distance was telling and the escape complete.
Both sides suffered something like 60% casualties - a brutal affair
Until next time
Excellent stuff Eric ... at this rate you'll need a second shed to put everything in ;-)
ReplyDeleteSounds like a rally fun game. I liked the tasteless 'legged it' joke at the end too!
ReplyDeleteA hard looking fight on a beautiful terrain!
ReplyDeleteBoo to the BUF bully boys! Looks like a great game - bravo!
ReplyDeleteI ran a similar Bolt Action game to rescue Goering's nephew from his crashed 109. Bolt Action works well for the interwar years as well.
ReplyDelete