This post is quite long - and contains the best part of 40 photos. Right at the end is a critique of the ruleset.
With six players (including myself) I decided to throw a fairly large extravaganza using most of the troops I had available. Tonight would determine if I need any more big units for this period.
The unit cards prepared earlier (listed in the post before this one) would be used by all the players.
The forces were quite straightforward and as you see the Zulus are about 50% stronger than the British Force. This will be a good test to see if the points system listed in the book work.
So onto the battle...
The Left Horn of the Buffalo advance onto the field of battle...the invading British can be seen in the distance
The Head of the Buffalo advances
The Soldiers of the Queen, their Native Allies and local Boers move forward
As the hordes of the right wing advance..
The Battle is set...many brave men will die this day
The Left Zulu Wing pushes forward confronted by the auxilliary horse
The centre asdvances - no coordination from the Zulus - the centre will reach the enemy long before the horns
A boer scouting party sees the rightwing appear from the scrub and gives fire
The British rightwing is bolstered by artillery
The Zulus continue to advance en mass
First contact on the left wing -Zulus pour forward onto the hapless Natal Mounted Police
The centre of the Zulu lines charges forward - the Lancers now have a target
The Zulus in the centre soon become targets for the British line who begin to ply their trade with accuracy and devastation
Elsewhere Zulus on their rightwing begin to come under fire from the local homesteaders
Advancing under fire the Zulus get within charge range of the Boers - the defenders pin many units but there are just too many of them
As the British find both wings under attack the centre charges
The Boers continue top pour steady fire into the massed Zulu ranks
The Zulu left wing pushes forward - Sikhali Horse valiantly try to hold back the tide
The Lancers are unleashed in the centre, wiping out one warband and pushing through to attack the rear of the centre
The Lancer unit is quickly swamped and aside from one lucky trooper the unit is wiped out
Zulu skirmish units begin to open fire on the British centre
Faced with hordes of Zulus crashing down on them the six companies of redcoats attempt to build a defensive line
The Zulus begin to push forward on the Boers
They get ready to charge...
Skirmishes, charges and volley fire across the field....
The Zulus crash through the Boer lines - the farmers stand no chance
The defensive line is almost complete
The centre of the Zulu line begins to set up another charge
Pushing forward on the left flank the Zulus quickly overrun the horse battery and the fleeing Sikhali horse
They begin to mass for an attack on the british line..
A furious firefight erupts across the last stand of the redcoats
The first red jacketed company falls to the weight of numbers...it was all over for the British
Casualties amongst the Zulus were extremely high but in the end it was their numbers that counted
Personally I am not sure that this works for this period and had we adopted a simple IGOUGO Approach the game might hasve been very different.
They had the speed and the limited firing capability but on at least two occasions these horse were unable to retreat from the massed ranks of Zulus. Indeed failed orders meant they could not even move. One suggestion might be to give ALL units the free action of retreat away from the nearest enemy. This would allow cavalry in part to escape hordes of unrushing tribals.