tag:blogger.com,1999:blog-4246194063827858977.post217128471684407965..comments2024-03-16T07:06:34.951+00:00Comments on Shed Wars: Encounter in the Veldt - A TMWWBK engagementUnknownnoreply@blogger.comBlogger14125tag:blogger.com,1999:blog-4246194063827858977.post-6638252023729156122017-03-11T00:21:54.235+00:002017-03-11T00:21:54.235+00:00Very good report I have the same problems with the...Very good report I have the same problems with the rules. When a unit is pined we played with the idea of not rallying but you could op to move this turn and rally in the next turn. It seemed to work but I hate to add too many new rules.WilliamGhttps://www.blogger.com/profile/16840094993380141270noreply@blogger.comtag:blogger.com,1999:blog-4246194063827858977.post-36552971762234788722016-10-22T15:26:37.265+01:002016-10-22T15:26:37.265+01:00Correction: just spotted (p.25) that a Pinned unit...Correction: just spotted (p.25) that a Pinned unit does NOT block LOS, we've missed that so far, probably because it wasn't in the play test draft version and we're still unlearning those bits that have changed. I suspect that this will remain 'unlearned' though it would make life easier for the British.sjwalker51https://www.blogger.com/profile/08098572772305402166noreply@blogger.comtag:blogger.com,1999:blog-4246194063827858977.post-32396003136018146172016-10-22T12:05:41.678+01:002016-10-22T12:05:41.678+01:00Great looking game and an excellent report, which ...Great looking game and an excellent report, which I must read in more detail. Just a couple of immediate observations;<br /><br />In addition to the Free Moves, we've experimented with giving modifiers to the Leadership roll depending on the order being given, based on the preferred action of the troop types. For example, +1 when Unmarried warriors are testing to Attack or Move towards the enemy, or -1 for Irregular Horse not inclined to get stuck in.<br /><br />Like you, we also tweaked the available Free Moves to better represent historical tactics: removing Stand To as an option for some Tribal Infantry can lead to all sorts of impetuous advances. We also replaced Attack with Skirmish for the NMP, NNH etc. <br /><br />There ARE penalties for Tribal Infantry choosing 'At The Double' instead of 'Move' orders: the latter is a Free Action but the unit must test for the former and do not move at all if they fail - so the player must choose between a steady advance or a potentially faster but less reliable one, until the final charge into contact.<br /><br />Reading the rules for 'Choosing a Target' , I'm not sure that a Pinned unit cannot shield another unit coming up behind it: the pinned unit may be ignored as a potential target (bullet 3) but that does not mean they do not block LOS (bullet 7), although I'd accept a unit that had Gone to Ground does not block it. <br /><br />There are rules for Rockets, and limbered artillery, in the play test drafts of the rules: the former can only fire at Long Range and, instead of causing casualties, force the target unit to take one pinned test for each crew figure firing - these worked well in our games. <br /><br />As Andy says, the rules work really well in scenario-driven games with anything up to 36-40 points per side, and an appropriately sized table. We've played the 'Seek & Destroy' scenario 3 times with 36 points per side (28mm figures, 8'x4' table). In the first, a mixed Force of Irregular Horse with a single field gun struggled to achieve its objective because there was no room to manoeuvre, second time around, the same force did much better, largely because we re-interpreted the victory conditions. In the final game, an infantry force did much better with sustained volley fire producing a hard-fought victory. <br /><br />It's a rule system that's well worth persisting with: it's got me painting German Marines and Schutztruppen, Zanzibari slavers, Pathans and Highlanders for the NWF, and allowed me to dig a load of toys out of the box. I'm very tempted to put together a field force for the Boxer Rebellion: every unit of the International force can be a different nationality and be no more than 50-60 figures.<br /><br />On TSATF: cannot criticise a rule set that did so much to popularise colonial gaming but I think you'll find it a product of its time: very clunky, not much period feel and the interminable matched dice rolls for melee will drive you mad - but that's only my opinion! sjwalker51https://www.blogger.com/profile/08098572772305402166noreply@blogger.comtag:blogger.com,1999:blog-4246194063827858977.post-10137764300507952612016-10-21T17:19:40.094+01:002016-10-21T17:19:40.094+01:00But then as I understand it units are destroyed ra...But then as I understand it units are destroyed rather than pinned?Simonhttps://www.blogger.com/profile/03791963346486185268noreply@blogger.comtag:blogger.com,1999:blog-4246194063827858977.post-9130971726575948522016-10-20T18:25:31.448+01:002016-10-20T18:25:31.448+01:00You can accumulate pins on a unit and each pin acc...You can accumulate pins on a unit and each pin accumulated reduces the dice roll by one, thereby making rallying harder. Of course, in a 'target-rich environment' like your table, that's harder to do! Only tribal infantry can convert a double pace move into an attack, if memory serves - not all unit types. <br />I think the issue over matched forces was probably because the game was being played 4 times larger than intended AND your scenario was also very 'pitched battle', rather than having objectives aside from killing stuff (that's not a criticism, by the way...) With our NW Frontier and Sudan show games, we used 50pt forces but worked really hard to give players objectives that didn't just involve killing stuff (important though that is!) <br />Your game looks AWESOME!! Good to know you still had fun despite your issues with some mechanisms. Looking forward to seeing more!GuitarheroAndyhttps://www.blogger.com/profile/12739862408121075838noreply@blogger.comtag:blogger.com,1999:blog-4246194063827858977.post-27327435114313733332016-10-20T17:01:57.255+01:002016-10-20T17:01:57.255+01:00Looked really good and frightening for those poor ...Looked really good and frightening for those poor soldiers of the Queen.George Andersonhttps://www.blogger.com/profile/02622222875110390888noreply@blogger.comtag:blogger.com,1999:blog-4246194063827858977.post-57452839764945475732016-10-20T10:43:13.523+01:002016-10-20T10:43:13.523+01:00You don't need many figures, and you can play ...You don't need many figures, and you can play with half-sized units as described in the rules (6 figures for regulars, or 8 for tribal units instead of 12 and 16).Unknownhttps://www.blogger.com/profile/10899460377963911480noreply@blogger.comtag:blogger.com,1999:blog-4246194063827858977.post-26215049417494707972016-10-20T08:55:33.838+01:002016-10-20T08:55:33.838+01:00I was hoping to do an Old West Apache wars game. N...I was hoping to do an Old West Apache wars game. Now I am not to sure after reading a few reports. It seems you need an awful lot of figures for a so called skirmish game. Apache war bands were actually quite small. Geronimo's had thirty eight warriors and held out against five thousand US troops for months.Simonhttps://www.blogger.com/profile/03791963346486185268noreply@blogger.comtag:blogger.com,1999:blog-4246194063827858977.post-51761541860891689772016-10-19T22:51:28.794+01:002016-10-19T22:51:28.794+01:00If they would not have won with matched forces the...If they would not have won with matched forces then the game is wrongFranceschttps://www.blogger.com/profile/03189976464578138411noreply@blogger.comtag:blogger.com,1999:blog-4246194063827858977.post-8792856602589234512016-10-19T21:39:02.701+01:002016-10-19T21:39:02.701+01:00Great looking game Eric......a "proper" ...Great looking game Eric......a "proper" wargame 😀Matt Crumphttps://www.blogger.com/profile/06841790422716738842noreply@blogger.comtag:blogger.com,1999:blog-4246194063827858977.post-64143796641715978312016-10-19T11:12:58.195+01:002016-10-19T11:12:58.195+01:00A lovely spectacle - it captured the feel of Zulu ...A lovely spectacle - it captured the feel of Zulu hordes descending!Preacher by dayhttps://www.blogger.com/profile/10011872555616127966noreply@blogger.comtag:blogger.com,1999:blog-4246194063827858977.post-23732493634456958452016-10-19T10:43:07.832+01:002016-10-19T10:43:07.832+01:00Nice AAR. We had some of the same concerns.
We'...Nice AAR. We had some of the same concerns.<br />We've used Black Powder for the Zulu War and while the game was entertaining, it felt nothing like a Zulu War battle.<br />The 'Victorian Steel' rules are the best we've found for massed battles.<br />Paul Ward's 'Horns of the Bull' are also quite fun but we found the cards domintaed play a bit too much.<br />Unknownhttps://www.blogger.com/profile/10899460377963911480noreply@blogger.comtag:blogger.com,1999:blog-4246194063827858977.post-50349436920603790582016-10-19T09:47:18.086+01:002016-10-19T09:47:18.086+01:00Thanks for your thoughts Clint...
We completely f...Thanks for your thoughts Clint...<br /><br />We completely forgot the shooting through pinned units<br /><br />The Blackpowder game is scheduled for next Monday after that I'll a comparison<br /><br />I am working on my own rules - called Assegai and of course I could use the Sword and the Flame as wellEric the Shedhttps://www.blogger.com/profile/17679305263405486078noreply@blogger.comtag:blogger.com,1999:blog-4246194063827858977.post-24210109953857335582016-10-19T09:44:16.790+01:002016-10-19T09:44:16.790+01:00We found similar issues. Additionally if the Brits...We found similar issues. Additionally if the Britsh are not given a reason to move they form a square and the fire power is devastating. As long as a unit is pinned you can shoot through it as well so Human shields were not terribly effective on Open terrain.<br /><br />But on the positive the rules do work and do flow and to my mind at least are better than "Black Powder". You m well come away with a different feeling. <br /><br />So I shall wait for the Blackpowder aar. <br /><br />A good read and well thought through critique. Clinthttps://www.blogger.com/profile/02351729764098750618noreply@blogger.com