Hi Folks
Delighted to report in this post you will see the first of my four planned Frostgrave boards...
In the last few build posts (the previous one is here http://shedwars.blogspot.co.uk/2015/11/frost-grave-terrain-build-part-7.html )
- you have seen me put together some of the buildings for the city. I have now settled on four different boards, These will all be interchangeable and can be combined.
The first of these is the city before ruin. The base would be the focus of this build.
I started off at one of my favourite places B&Q - I selected an 8 x4 ft 9mm MDF board and got the bloke in the store to cut this into 32 square foot boards. Total Cost - £15
Once home nine of these were put to one side and then primed with PVA to seal - both sides !
I then cut out hundreds of 3cm square tiles from the EVA sheets I procured from Poundland. These were then fixed to the boards using pva. Ill be honest this took a long time !
Once dry I then etched using a biro some crazy paving onto the eva tiles. This took even longer !
Once all the etching and gluing was done I painted them all a solid coat of black acrylic paint. This required a touch up in some places but one coat pretty much did it. With the black dry I was able to drybrush with two coats of successive lighter greys.
All nine boards finished - a 3ft x 3ft board.
Lets add some buildings.....
OK - Decision still needs to be taken on whether snow gets added...
I mentioned I was building more than one board...here is the second - still has some work to be done but this one is somewhat more ruined...
More to come very soon
Until next time
Part 9 can now be found here
http://shedwars.blogspot.co.uk/2015/12/frostgrave-terrain-part-9.html
Sunday, 29 November 2015
Frostgrave Terrain Build Part 8
Tuesday, 24 November 2015
Frost Grave Minis part 2
First of all I am delighted to announce that I have now received all of my stuff from Northstar Games - which just about clears out my 2015 cash for hobby spending !
With the weather closing in the shed has been a bit cold so rather than developing a case pneumonia whilst building the city I have withdrawn to the kitchen to tackle some of those minis.
At Warfare I purchased the official undead encounter pack for Frostgrave. This gives you a few armoured skeletons and some rather tasty zombies/ghouls. These have all been finished aside from the bases...
as you can see I went with a red and rusted theme for the skellies..
The ghouls/zombies
Plus the Snow Leopard from Northstar...although mine looks a bit like a pussy cat
With the weather closing in the shed has been a bit cold so rather than developing a case pneumonia whilst building the city I have withdrawn to the kitchen to tackle some of those minis.
At Warfare I purchased the official undead encounter pack for Frostgrave. This gives you a few armoured skeletons and some rather tasty zombies/ghouls. These have all been finished aside from the bases...
as you can see I went with a red and rusted theme for the skellies..
The ghouls/zombies
I also painted up the two bears bought from Warbases
- of course they have to be polar bears
Plus the Snow Leopard from Northstar...although mine looks a bit like a pussy cat
and finally I acquired two packs of Copplestones Yetis...these will become Snow Trolls. They are the same ones as used in the rulebooks.
Still have some more work to do on them...
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Until next time
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Friday, 20 November 2015
Frostgrave - A study on Wizards
Hi Folks
As my city build progresses and the Frostgrave minis are getting a lick of paint I thought I would turn my attention to the nature of my first warband. It has become apparent from what I have read and heard the choice of Wizard is particularly crucial in this game, so with the trusty use of a spreadsheet I thought I'd investigate some of the various schools on offer.
Its important to note that each Wizards ability to cast a spell is dependent upon the schooling and as such the further away the spell you might want to cast is from your school of magic the harder it is to cast. Equally each of the sell has a base cast number - the lower the number the easier it is to cast.
As you can see below I put together the following spreadsheet - this firstly shows clearly the aligned (green), the neutral (grey) and the opposed (red) schools of magic for each Wizard class.
Secondly I have listed all the spells and their base chance of success (BCS). I have totalled these rolls and have called them spell points.
As you can see from the above pictures the totals required for each casters spells are NOT the same - in other words some Wizards have a much easier time casting the full repertoire than others. Indeed it would appear that the Enchanter class has the greatest number of easy spells whereas the Chronomancer has the hardest job.
This first observation suggests that it would be much wiser to select a Wizard from these more expensive classes if you want to cast the most expensive spells without the burden of additional modifiers.
It has been reported that it is good take a mix of offensive, defensive and off table spells. So we need to look at these in more detail.
The Wizard I want to use can throw spells on the offensive, enchant weapons and summon beasties. The classic Wizard of my old RPG games.
This would suggest that I should look at the Summoner, Enchanter or the Elementalist as my first choice...
The Summoner is aligned to the Necromancer, Witch and Elementalist
The Enchanter is aligned to the Witch, Sigilist and Elementalist
The Elementalist is aligned to the Chronomancer, Summoner and Enchanter
From the above it might appear that the Elementalist is the best choice to select from...
I get to throw those lightning bolts with no penalty, the range of 'cheap' spells in the Enchanter's repertoire only suffer a +2 to the BCS (8's now become 10's), and the higher cost Chronomancer's spells are still within reach as the wizard gains experience.
I can see that the Illusionist is directly opposed to the Elementalist - are there spells in this school I really need? Aside from Teleport nothing really grabs me...
So I think I have now settled on my first Wizard....
Wizards start with 8 spells
Three from their school of magic, one from each of the aligned schools, and two from any of the neutral (but different schools)
For my three core spells I will choose
If you are interested in my Frostgrave terrain builds head here
http://shedwars.blogspot.co.uk/2015/10/frostgrave-terrain-part-1.html
heres some pictures the finished boards
As my city build progresses and the Frostgrave minis are getting a lick of paint I thought I would turn my attention to the nature of my first warband. It has become apparent from what I have read and heard the choice of Wizard is particularly crucial in this game, so with the trusty use of a spreadsheet I thought I'd investigate some of the various schools on offer.
Its important to note that each Wizards ability to cast a spell is dependent upon the schooling and as such the further away the spell you might want to cast is from your school of magic the harder it is to cast. Equally each of the sell has a base cast number - the lower the number the easier it is to cast.
As you can see below I put together the following spreadsheet - this firstly shows clearly the aligned (green), the neutral (grey) and the opposed (red) schools of magic for each Wizard class.
Secondly I have listed all the spells and their base chance of success (BCS). I have totalled these rolls and have called them spell points.
This first observation suggests that it would be much wiser to select a Wizard from these more expensive classes if you want to cast the most expensive spells without the burden of additional modifiers.
It has been reported that it is good take a mix of offensive, defensive and off table spells. So we need to look at these in more detail.
The Wizard I want to use can throw spells on the offensive, enchant weapons and summon beasties. The classic Wizard of my old RPG games.
This would suggest that I should look at the Summoner, Enchanter or the Elementalist as my first choice...
The Summoner is aligned to the Necromancer, Witch and Elementalist
The Enchanter is aligned to the Witch, Sigilist and Elementalist
The Elementalist is aligned to the Chronomancer, Summoner and Enchanter
From the above it might appear that the Elementalist is the best choice to select from...
I get to throw those lightning bolts with no penalty, the range of 'cheap' spells in the Enchanter's repertoire only suffer a +2 to the BCS (8's now become 10's), and the higher cost Chronomancer's spells are still within reach as the wizard gains experience.
I can see that the Illusionist is directly opposed to the Elementalist - are there spells in this school I really need? Aside from Teleport nothing really grabs me...
So I think I have now settled on my first Wizard....
Wizards start with 8 spells
Three from their school of magic, one from each of the aligned schools, and two from any of the neutral (but different schools)
For my three core spells I will choose
- Wall (10)
- Elemental Bolt (12)
- Elemental Shield (10)
- Crumble (12)
- Enchant weapon (10)
- Summon Demon (14)
- Raise Zombie (12)
- Blinding Light (14)
If you are interested in my Frostgrave terrain builds head here
http://shedwars.blogspot.co.uk/2015/10/frostgrave-terrain-part-1.html
heres some pictures the finished boards
Wednesday, 18 November 2015
Frost Grave Terrain Build - part 7
So my Frostgrave City of Dragons has a few more statues...
If you recall in my last post I decided to add a Dragon Feel to my city build.
It really pays to search down these beasts on ebay in the collectables sections.
Last post: http://shedwars.blogspot.co.uk/2015/11/frost-grave-terrain-build-frozen-city.html
First up we have a Dragon Optic Lamp which when you remove the optic fibres looks just like an alter.
To 'statuefy this item I just sprayed black (only had some Black Satin - hence the shine)
And then I drybrushed up using the greys on the buildings. I think it looks fabulous.
I also acquired two smaller beasts - these are great for sitting on top of the towers - I still need to repaint these.
Finally I acquired the following bits an pieces from Warfare at the weekend - perfect for those Frostgrave settings - I think they all come from Scotia Grendel
another Altar
an adventurers campsite
and some Wizard paraphernalia
All these still have to be painted.
Until next time
Next link here
http://shedwars.blogspot.co.uk/2015/11/frostgrave-terrain-build-part-8.html
Monday, 16 November 2015
Warfare 2015 - A few photos
Hi Folks
I had the pleasure of attending Warfare in Reading on Saturday. This is a great show albeit let down by available parking. Fortunately we arrived early enough to bag a spot and then we discovered that all the parking machines were out of action...RESULT.
Over the last few years I have pretty much attended all the shows in the South East and to be blunt I am not really finding anything that new. I had thought with the excitement around Frostgrave there might be more on offer - new buildings, ruins etc to grab my attention but sadly no.
I went with £200 burning a whole in my pocket and left with £140 still in my wallet. I'll post up my hoard in a later post.
The Show itself really consists of three parts -
The Bring & Buy - chaos as always and again overpriced second hand goods
The shopping/trade stand hall - this was cramped, very busy on Saturday am - I loved the tannoy announcement that requested attendees to carry rucksacks rather than wear them...
The gaming hall where hundreds of folks push lead towards each other in various tournament games. There were also a few games of Flames of War being played out in the Squash Courts. Interestingly three years ago you could not attend a show like this without falling over FOW kit - this is not the case and perhaps shows the way periods flirt in and out of favour with us gamers.
The gaming hall also hosted a number of demo games - see pictures below
Until next time...
I had the pleasure of attending Warfare in Reading on Saturday. This is a great show albeit let down by available parking. Fortunately we arrived early enough to bag a spot and then we discovered that all the parking machines were out of action...RESULT.
Over the last few years I have pretty much attended all the shows in the South East and to be blunt I am not really finding anything that new. I had thought with the excitement around Frostgrave there might be more on offer - new buildings, ruins etc to grab my attention but sadly no.
I went with £200 burning a whole in my pocket and left with £140 still in my wallet. I'll post up my hoard in a later post.
The Show itself really consists of three parts -
The Bring & Buy - chaos as always and again overpriced second hand goods
The shopping/trade stand hall - this was cramped, very busy on Saturday am - I loved the tannoy announcement that requested attendees to carry rucksacks rather than wear them...
The gaming hall where hundreds of folks push lead towards each other in various tournament games. There were also a few games of Flames of War being played out in the Squash Courts. Interestingly three years ago you could not attend a show like this without falling over FOW kit - this is not the case and perhaps shows the way periods flirt in and out of favour with us gamers.
The gaming hall also hosted a number of demo games - see pictures below
Until next time...
Sunday, 15 November 2015
Frost Grave Terrain Build - The Frozen City part 6
Hi Folks
Last Post was here...this was where I introduced the dragons
http://shedwars.blogspot.co.uk/2015/11/frost-grave-terrain-build-part-5-dragon.html
I decided to finish off the buildings this weekend rather than focus on the base boards - having been given a base coat of black acrylic I hit these with two dry brush coats of grey.
Of course I then had to set up the city....
The base cloth in these shots is just a white felt sheet with the addition of some vinyl tiles I had
knocking around. The final execution will hopefully look much better.
So here are a few piccies of the city so far...(more buildings, towers and bridges on the way)
Until next time
Part 7 is here
http://shedwars.blogspot.co.uk/2015/11/frost-grave-terrain-build-part-7.html
Last Post was here...this was where I introduced the dragons
http://shedwars.blogspot.co.uk/2015/11/frost-grave-terrain-build-part-5-dragon.html
I decided to finish off the buildings this weekend rather than focus on the base boards - having been given a base coat of black acrylic I hit these with two dry brush coats of grey.
Of course I then had to set up the city....
The base cloth in these shots is just a white felt sheet with the addition of some vinyl tiles I had
knocking around. The final execution will hopefully look much better.
So here are a few piccies of the city so far...(more buildings, towers and bridges on the way)
Until next time
Part 7 is here
http://shedwars.blogspot.co.uk/2015/11/frost-grave-terrain-build-part-7.html
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