Hi Folks
Just in case you have not seen this but there another Kickstarter in town that I have decided to back. Its called Mythic battle Pantheon.
The figures look fabulous and have watched the videos it looks like a fun game...
link to the kickstarter..
https://www.kickstarter.com/projects/806316071/mythic-battles-pantheon/description
So far a $99 dollar pledge will give you...
There are a number of add ons already...
Wednesday, 9 November 2016
Mythic Battles - Pantheon - A new Kickstarter
Tuesday, 8 November 2016
Once more unto the breach - part 2
Following on from my previous post I am delighted to report that the Breach project is complete...
for the first part head here...
http://shedwars.blogspot.co.uk/2016/11/once-more-unto-breach.html
When I left you last I had cut the walls and placed polystyrene in fillers into the holes. The next step was / should be relatively easy - I coated the in polyfilla and allowed this to harden,
Once dry I liberally pasted on pva and then covered the breaches in gravel. It didn't stick. Either the glue wasn't strong enough or the gravel was too heavy. I tried the same thing with cat litter - same problem.
In the end I coasted the breaches in hard as nails adhesive a pushed in off cuts of blue foam. These stuck. Apologies no photos at this stage.
Once this was all dry (24 hours) both sets were painted black. Again I left these for 24 hours to dry.
It was then just a case of drybrushing on various layers of grey.....4 coats in total
Not my best builds but they'll serve a purpose in the future.. as you can see two breaches added to the castle wall
The breaches almost marry up onto an existing wall - the height difference is the base
just had a thought...maybe I should breach one of the towers...
for the first part head here...
http://shedwars.blogspot.co.uk/2016/11/once-more-unto-breach.html
When I left you last I had cut the walls and placed polystyrene in fillers into the holes. The next step was / should be relatively easy - I coated the in polyfilla and allowed this to harden,
Once dry I liberally pasted on pva and then covered the breaches in gravel. It didn't stick. Either the glue wasn't strong enough or the gravel was too heavy. I tried the same thing with cat litter - same problem.
In the end I coasted the breaches in hard as nails adhesive a pushed in off cuts of blue foam. These stuck. Apologies no photos at this stage.
Once this was all dry (24 hours) both sets were painted black. Again I left these for 24 hours to dry.
It was then just a case of drybrushing on various layers of grey.....4 coats in total
Not my best builds but they'll serve a purpose in the future.. as you can see two breaches added to the castle wall
The breaches almost marry up onto an existing wall - the height difference is the base
just had a thought...maybe I should breach one of the towers...
Monday, 7 November 2016
Once more unto the Breach....
A few weeks back whilst playing Pike & Shotte we decided it might be a bit of fun to play an ECW siege game afterall I built these a few months back and up til now they have been sitting idly around
More on the gun emplacements can be found here...
http://shedwars.blogspot.co.uk/2016/05/ecw-gun-emplacements.html
As far as shed standards are concerned I have been very lazy with regards to town and castle walls as I have been using the Games Workshop set. Over the years I have three of these and have during my time used them for all genres...
The ECW period would be no different but I would need some sections in the walls that are breached - so one of the walls would get cut up to create two breach sections.
Here we have one standard wall section sitting between two towers...
The Walls are splits apart and then cut (combination of hack saw and heavy duty stanley knife) into two sections ....and then cut again - creating four small wall sections
The wall sections then glued to the hardboard...
Using polystyrene the breached walls are then built up...
Once the polystrene was fixed in place with adhesive I covered it with polyfilla creating a solid exterior in each breach. This also had the additional benefit of strengthening the plastic walls to the bases.
I'll be adding the broken masonry next...
come back soon
part two can be found here
http://shedwars.blogspot.co.uk/2016/11/once-more-unto-breach-part-2.html
More on the gun emplacements can be found here...
http://shedwars.blogspot.co.uk/2016/05/ecw-gun-emplacements.html
As far as shed standards are concerned I have been very lazy with regards to town and castle walls as I have been using the Games Workshop set. Over the years I have three of these and have during my time used them for all genres...
![]() |
| GW Castle set as Nottingham Castle in Robin Hood (and my own Norman Keep) |
The ECW period would be no different but I would need some sections in the walls that are breached - so one of the walls would get cut up to create two breach sections.
Here we have one standard wall section sitting between two towers...
The Walls are splits apart and then cut (combination of hack saw and heavy duty stanley knife) into two sections ....and then cut again - creating four small wall sections
A base of hardboard was then measured and cut on which to sit the breach
Using polystyrene the breached walls are then built up...
and you can see below that the there will be two breaches from one wall section
I'll be adding the broken masonry next...
come back soon
part two can be found here
http://shedwars.blogspot.co.uk/2016/11/once-more-unto-breach-part-2.html
Saturday, 29 October 2016
Leaders, Artillery and Horseholders for Anglo Zulu Wars
Just a short post today...
I finally finished off my Artillery trains for the Zulu wars - I say trains because I have created two. I originally ordered one set for c£27 from Foundry (this was their Boer War Artillery train) but when the goods arrived I noticed that they had provided a second limber frame by accident.
A quick rummage through muy spares box found a couple of wheels and an ainsty resin chest could be glued on top of the limber for the seat (ammo caisson).
When I saw the six horses provided they looked vaguely familiar and another search through my various spares bin found two more horses identical to the original six. I was in business.
The towed guns are from redoubt and glued to their own bases - I can use these separately as static terrain pieces or as the towed versions...
The redoubt delivery also came with an NMP and Natal Native Horse horse holder. Using the spare horses from my Black Tree Design order two more bases created. Now my auxilliary cavalry can dismount to fight...
Finally I realised I needed more British Officers if we were going to play Big Black Powder games. These figures are all courtesy of Empress Miniatures - great figures with loads of personality...
I finally finished off my Artillery trains for the Zulu wars - I say trains because I have created two. I originally ordered one set for c£27 from Foundry (this was their Boer War Artillery train) but when the goods arrived I noticed that they had provided a second limber frame by accident.
A quick rummage through muy spares box found a couple of wheels and an ainsty resin chest could be glued on top of the limber for the seat (ammo caisson).
When I saw the six horses provided they looked vaguely familiar and another search through my various spares bin found two more horses identical to the original six. I was in business.
The towed guns are from redoubt and glued to their own bases - I can use these separately as static terrain pieces or as the towed versions...
The redoubt delivery also came with an NMP and Natal Native Horse horse holder. Using the spare horses from my Black Tree Design order two more bases created. Now my auxilliary cavalry can dismount to fight...
Finally I realised I needed more British Officers if we were going to play Big Black Powder games. These figures are all courtesy of Empress Miniatures - great figures with loads of personality...
Friday, 28 October 2016
Wagons Roll - cheapo transport for the 19th century
As part of the Zulu project I will want to set up some Boers versus Zulu games with a Wagon Train.
The following idea cannot be claimed by me. The first time I saw these wagons was on the rather impressive Upsheet Creek Cowboy board produced by Mason. Link below.
http://www.lead-adventure.de/index.php?topic=60011.0
The wagons themselves are pencil sharpeners purchased from a company called Shapenking based in the Netherlands. I purchased nine of these (they didn't have any more) for about £4 each.
http://www.sharpenking.com/contents/en-uk/d11.html
These are diecast with the awning in plastic. This easily comes off. I filled up the 'sharpener' with some clay and etched in the planking at the back. The Marlboro logo just peels off.
Painting these and mounting them on 2mm plasticard was a doddle. I have painted some in blue, green and browns. The awning were all painted in Iraqi sand and dry brushed white.
In time I'll add more goods to the wagons -similar to the first I produced using 'clay' sacks
I now need to find some draft horses and oxen to pull these babies but I think they work well and are certainly cheaper than other metal wagons or the mdf versions out there.
Wagons in a defensive position
More soon.....
The following idea cannot be claimed by me. The first time I saw these wagons was on the rather impressive Upsheet Creek Cowboy board produced by Mason. Link below.
http://www.lead-adventure.de/index.php?topic=60011.0
The wagons themselves are pencil sharpeners purchased from a company called Shapenking based in the Netherlands. I purchased nine of these (they didn't have any more) for about £4 each.
http://www.sharpenking.com/contents/en-uk/d11.html
These are diecast with the awning in plastic. This easily comes off. I filled up the 'sharpener' with some clay and etched in the planking at the back. The Marlboro logo just peels off.
Painting these and mounting them on 2mm plasticard was a doddle. I have painted some in blue, green and browns. The awning were all painted in Iraqi sand and dry brushed white.
![]() |
| Canopy On |
![]() |
| Canopy off |
In time I'll add more goods to the wagons -similar to the first I produced using 'clay' sacks
![]() |
| Clay Sacks added - a couple of draft horses to show its on the move |
I now need to find some draft horses and oxen to pull these babies but I think they work well and are certainly cheaper than other metal wagons or the mdf versions out there.
![]() |
| All the wagons... |
Wagons in a defensive position
More soon.....
Tuesday, 25 October 2016
Zulu Wars - Black Powder versus TMWWBK
I was tempted to cancel Monday night's game given the news of my Fathers passing over the weekend but actually I decided to press ahead. Its what he would have wanted me to do and I needed something to take my mind off the events.
As reported last week we played The Men Who Would Be Kings and this week we would fight the same engagement (a straightforward pitch battle) using Black Powder rules.
Interestingly the two players commanding the British had not been present in the previous game (which the Zulus won convincingly) so had no idea of how things were going to pan out.
We agreed at the start that the first army to lose half its units (off table or shaken at the end of the turn) would be the loser. Both British commanders were aware of the Zulus victory in the previous week and felt once again the Assegai armed horde would triumph.
I am not going to write up a battle report of this game but rather focus on the comparison of the rules, however suffice to say the British troops managed to get their lines of defence into order quite quickly and the decimating fire from rifle platoons, gatling gun and artillery severely dented any hopes of a Zulu victory.Indeed the British won convincingly losing only a couple of Boer units, the Sikhali horse, a gun battery and a rocket troop. The Zulus on the other hand were slaughtered. By the time the game closed (all played in a leisurely two hours) the Zulus had seen the best part of 10 impis routed from the table and a further 8 shaken. They had 28 units on the table compared to the 18 on the Allied side. Only one of the British Infantry units (out of six) came close to being destroyed.
As a game Black Powder is very simple but does deliver big games in a reasonable amount of time, this in part down to the fact that individual figures are not removed but rather the whole unit goes from full strength to shaken once it comes under fire/ engages in melee. Shaken units effectively become useless unless rallied. With so many Zulu units suffering murderous fire their command just couldn't rally and press home other attacks in the same turn. More commanders on the Zulu side might have aided them in this game.
As a quick point both rulesets (after I modified the BP set) had comparable movement rates and shooting ranges
So here are my comparative thoughts...
Question: Do the games capture the period
In both games the sight of hundreds of Zulus charging a thin red line was all we needed to capture that Zulu Dawn feeling (aided by the music and gunfights from the films played over the speakers in the shed ) - Both rulesets clearly demonstrated the devastating firepower of 19th century firearms against tribal infantry. I certainly felt that both games delivered. The British won the second game because they managed to form their defensive lines much quicker than in the first. Equally in both games the Zulus targeted the weaker wings of the British army (The redcoats were in the centre) but in the second game the Zulus did not have the opportunity to take out the forward elements of the British forces.
Question: Were the troops types able to do what we thought they could do?
In my original post I lamented the lost opportunity of the TMWWBK ruleset for not delivering effective skirmish and evade rules. Black powder does and in many occasions last night Auxiliary horse were able to evade the charging tribals. Close order infantry was devastating in both games 0- enough said and the artillery in the Black Powder game was far more effective at close range and yet less so at long than the TMWWBK set.
In summary I felt the Black Powder ruleset worked better on this point.
Question: Unit activation - which works best?
We used the optional rules for the AZW period in Black powder in as much as all Zulu Units can move at least once (similar to the free move in TMWWBK) and unlike TMWWBK all units could fire. This clearly aided the British auxiliary forces, we found that the Boers to continue to fire every turn. They did not in the previous game where they died to a man.
However Black Powder, with only a limited number of leaders does mean a failed order stops the progress dead. Zulu units could move but could not charge unless in initiative range. Whereas TMWWBK rules allowed every unit to perform its own action.
In summary I felt TMWWBK worked better but this could have been easily changed with more Zulu sub commanders
Question: Were combat resolutions fair?
These rules are very different. Black Powder focuses on the units rather than the figures with for example a British Regular unit firing with 4 dice against a target with circa 3 hit points. It is conceivable that if all hits are made and saves failed the unit could disappear. TMWWBK calls for all figures shooting/fighting to roll dice and then saves to be made. Units tend to last longer in TMWWBK but clearly their strength diminishes the more casualties taken.
Dices scores required tend to be very similar.
Black Powder has one big thing going for it in mass battles - with no casualties removed the playing area is much tidier and it takes less time.
In summary: Both combat systems deliver a fair result (assuming you allow flank / rear attacks in TMWWBK)
Question: Did Game Mechanics hold up play?
In both cases the games played fast and furious - they are both very easy to pick up and deliver a solid gaming experience
In summary: Neither posed many challenges
In Conclusion:
First up Black Powder is designed for mass battles whereas TMWWBK is aimed at a much smaller engagement - grand skirmish I think is the term. My comparison is based on as big battle and in this case the TMWWBK held up really well but there are some amendments I would impose (see previous post).
Both games delivered an exciting battle although the BP version delivered a much clearer result earlier on using exactly the same number of units each side. This may in pat be down to the balance on the table or the tactical geniuses throwing their dice - I don't think we will know.
I for one will continue to use both sets of rules as I see fitting the engagements we play.
Next Up: We are going to park the Zulu Wars for a bit now (whilst I finish off the iconic Rorkes Drift) but will return to this period before the year is up.
Thanks for reading and following
Eric the Shed
As reported last week we played The Men Who Would Be Kings and this week we would fight the same engagement (a straightforward pitch battle) using Black Powder rules.
Interestingly the two players commanding the British had not been present in the previous game (which the Zulus won convincingly) so had no idea of how things were going to pan out.
We agreed at the start that the first army to lose half its units (off table or shaken at the end of the turn) would be the loser. Both British commanders were aware of the Zulus victory in the previous week and felt once again the Assegai armed horde would triumph.
I am not going to write up a battle report of this game but rather focus on the comparison of the rules, however suffice to say the British troops managed to get their lines of defence into order quite quickly and the decimating fire from rifle platoons, gatling gun and artillery severely dented any hopes of a Zulu victory.Indeed the British won convincingly losing only a couple of Boer units, the Sikhali horse, a gun battery and a rocket troop. The Zulus on the other hand were slaughtered. By the time the game closed (all played in a leisurely two hours) the Zulus had seen the best part of 10 impis routed from the table and a further 8 shaken. They had 28 units on the table compared to the 18 on the Allied side. Only one of the British Infantry units (out of six) came close to being destroyed.
As a game Black Powder is very simple but does deliver big games in a reasonable amount of time, this in part down to the fact that individual figures are not removed but rather the whole unit goes from full strength to shaken once it comes under fire/ engages in melee. Shaken units effectively become useless unless rallied. With so many Zulu units suffering murderous fire their command just couldn't rally and press home other attacks in the same turn. More commanders on the Zulu side might have aided them in this game.
As a quick point both rulesets (after I modified the BP set) had comparable movement rates and shooting ranges
So here are my comparative thoughts...
Question: Do the games capture the period
In both games the sight of hundreds of Zulus charging a thin red line was all we needed to capture that Zulu Dawn feeling (aided by the music and gunfights from the films played over the speakers in the shed ) - Both rulesets clearly demonstrated the devastating firepower of 19th century firearms against tribal infantry. I certainly felt that both games delivered. The British won the second game because they managed to form their defensive lines much quicker than in the first. Equally in both games the Zulus targeted the weaker wings of the British army (The redcoats were in the centre) but in the second game the Zulus did not have the opportunity to take out the forward elements of the British forces.
Question: Were the troops types able to do what we thought they could do?
In my original post I lamented the lost opportunity of the TMWWBK ruleset for not delivering effective skirmish and evade rules. Black powder does and in many occasions last night Auxiliary horse were able to evade the charging tribals. Close order infantry was devastating in both games 0- enough said and the artillery in the Black Powder game was far more effective at close range and yet less so at long than the TMWWBK set.
In summary I felt the Black Powder ruleset worked better on this point.
Question: Unit activation - which works best?
We used the optional rules for the AZW period in Black powder in as much as all Zulu Units can move at least once (similar to the free move in TMWWBK) and unlike TMWWBK all units could fire. This clearly aided the British auxiliary forces, we found that the Boers to continue to fire every turn. They did not in the previous game where they died to a man.
However Black Powder, with only a limited number of leaders does mean a failed order stops the progress dead. Zulu units could move but could not charge unless in initiative range. Whereas TMWWBK rules allowed every unit to perform its own action.
In summary I felt TMWWBK worked better but this could have been easily changed with more Zulu sub commanders
Question: Were combat resolutions fair?
These rules are very different. Black Powder focuses on the units rather than the figures with for example a British Regular unit firing with 4 dice against a target with circa 3 hit points. It is conceivable that if all hits are made and saves failed the unit could disappear. TMWWBK calls for all figures shooting/fighting to roll dice and then saves to be made. Units tend to last longer in TMWWBK but clearly their strength diminishes the more casualties taken.
Dices scores required tend to be very similar.
Black Powder has one big thing going for it in mass battles - with no casualties removed the playing area is much tidier and it takes less time.
In summary: Both combat systems deliver a fair result (assuming you allow flank / rear attacks in TMWWBK)
Question: Did Game Mechanics hold up play?
In both cases the games played fast and furious - they are both very easy to pick up and deliver a solid gaming experience
In summary: Neither posed many challenges
In Conclusion:
First up Black Powder is designed for mass battles whereas TMWWBK is aimed at a much smaller engagement - grand skirmish I think is the term. My comparison is based on as big battle and in this case the TMWWBK held up really well but there are some amendments I would impose (see previous post).
Both games delivered an exciting battle although the BP version delivered a much clearer result earlier on using exactly the same number of units each side. This may in pat be down to the balance on the table or the tactical geniuses throwing their dice - I don't think we will know.
I for one will continue to use both sets of rules as I see fitting the engagements we play.
Next Up: We are going to park the Zulu Wars for a bit now (whilst I finish off the iconic Rorkes Drift) but will return to this period before the year is up.
Thanks for reading and following
Eric the Shed
Monday, 24 October 2016
In Loving Memory
On Saturday Night my father David passed away peacefully - he'd been diagnosed with a brain tumour a few days after we visited the battlefields of Agincourt and Waterloo back in May of this year.
Looking back on that weekend there was no sign of his illness or what might follow in the coming months.
It was a fantastic weekend and serves as a fitting memory to all the positive times I had with my old man.
I decided that I wanted to honour him on this blog because without his passion for military history and toy soldiers I would have never discovered this wonderful hobby.
There is no doubt that thee will be many kind words said about him in the industry that gave him such a wonderful and fruitful career and he will be sorely missed by my mother, my brother and his family and of course Shedwife, Shedson and Sheddotte.
Indeed he is not only responsible for introducing me to the world of military modelling but also many of the practical skills that have enabled me to build not only the existing Shed but also all the terrain we play on. I remember fondly that he allowed me to use his tools whenever I wanted on the proviso that they were always put back after use. This self learning inevitably ended up in hospital with various cuts and stitches.
His practical skills were honed in the theatre. For many years he took the lead in stage management and set design for the local amateur dramatic pantomime productions. Throughout my childhood my brother and I would be dragged from our beds on a Sunday morning to wield paintbrushes on large stage canvases or climb perilous heights to fix leaves to giant beanstalks. His garage/come workshop, was filled with stage props from shields to swords and even complete sits of armour constructed from drain pipe plastic. It was a wonderful world of imagination and creativity.
He taught me how to fish, to enjoy a good malt whisky, appreciate fine foods and good wine. He introduced me the world of Sherlock Holmes, fictional history, starting with Bernard Cornwell, and a wealth of contacts and associates on which I could build my career.
We had some fantastic family holidays including visits to all the castles in Northumberland, a trip to California (where he was arrested on the freeway for driving too slow), and a wonderful time in the Emerald Isle.
He was a great raconteur, a most generous host and a loving husband, father and grand father.
He built the first Shed - a large cabin in my folks garden where our very first wargames were fought and hours would speed by playing Dungeons and Dragons.
Like so many of his generation he completed his national service in the Royal Fusiliers and saw action in many parts of east Africa and the Middle East. He was proud of serving his country but when pressed never really spoke of his time in the forces.
Although he never took part in a wargame ( it is a regret that I never really asked him) he painted 54mm figures to a good standard and many of these are displayed on view in the family home. He was absorbed in military history and had an indepth knowledge of the British wars from 1815 to the end of the colonial period. Of all the historical genres the Anglo Zulu Wars was his favorite.
I remember fondly going to see Zulu in the cinema in the 1970's and when I had the opportunity to take him back to see the film for its 50th anniversary screening in Leicester square there were tears in his eyes.
In the few weeks before he passed away he watched the same film again with his grandsons just like my brother and I had done so many years earlier. The Zulu film was instrumental in our household procuring its first video tape recorder in 1979, when we discovered the film was to be shown at Christmas that year on the TV we badgered him to get hold of a machine so he could record it.
Perhaps it is fitting that we have chosen the music of this film to be played at his funeral.
I had hoped to complete my Zulu Wars project before his passing and as he detiorated I would talk to him of the units completed and those to be done. Sadly he'll never see the finished article but every time we play using those red coats and assegai armed warriors I'll remember him.
As I complete this very personal obituary I realise that I owe him so much and that mere words cannot do justice to the the wonderful father and great friend that I have lost.
Thank you and with love...may you rest in peace,,,
Looking back on that weekend there was no sign of his illness or what might follow in the coming months.
It was a fantastic weekend and serves as a fitting memory to all the positive times I had with my old man.
![]() |
| The old man is on the left... |
I decided that I wanted to honour him on this blog because without his passion for military history and toy soldiers I would have never discovered this wonderful hobby.
There is no doubt that thee will be many kind words said about him in the industry that gave him such a wonderful and fruitful career and he will be sorely missed by my mother, my brother and his family and of course Shedwife, Shedson and Sheddotte.
Indeed he is not only responsible for introducing me to the world of military modelling but also many of the practical skills that have enabled me to build not only the existing Shed but also all the terrain we play on. I remember fondly that he allowed me to use his tools whenever I wanted on the proviso that they were always put back after use. This self learning inevitably ended up in hospital with various cuts and stitches.
His practical skills were honed in the theatre. For many years he took the lead in stage management and set design for the local amateur dramatic pantomime productions. Throughout my childhood my brother and I would be dragged from our beds on a Sunday morning to wield paintbrushes on large stage canvases or climb perilous heights to fix leaves to giant beanstalks. His garage/come workshop, was filled with stage props from shields to swords and even complete sits of armour constructed from drain pipe plastic. It was a wonderful world of imagination and creativity.
He taught me how to fish, to enjoy a good malt whisky, appreciate fine foods and good wine. He introduced me the world of Sherlock Holmes, fictional history, starting with Bernard Cornwell, and a wealth of contacts and associates on which I could build my career.
We had some fantastic family holidays including visits to all the castles in Northumberland, a trip to California (where he was arrested on the freeway for driving too slow), and a wonderful time in the Emerald Isle.
He was a great raconteur, a most generous host and a loving husband, father and grand father.
He built the first Shed - a large cabin in my folks garden where our very first wargames were fought and hours would speed by playing Dungeons and Dragons.
Like so many of his generation he completed his national service in the Royal Fusiliers and saw action in many parts of east Africa and the Middle East. He was proud of serving his country but when pressed never really spoke of his time in the forces.
Although he never took part in a wargame ( it is a regret that I never really asked him) he painted 54mm figures to a good standard and many of these are displayed on view in the family home. He was absorbed in military history and had an indepth knowledge of the British wars from 1815 to the end of the colonial period. Of all the historical genres the Anglo Zulu Wars was his favorite.
I remember fondly going to see Zulu in the cinema in the 1970's and when I had the opportunity to take him back to see the film for its 50th anniversary screening in Leicester square there were tears in his eyes.
In the few weeks before he passed away he watched the same film again with his grandsons just like my brother and I had done so many years earlier. The Zulu film was instrumental in our household procuring its first video tape recorder in 1979, when we discovered the film was to be shown at Christmas that year on the TV we badgered him to get hold of a machine so he could record it.
Perhaps it is fitting that we have chosen the music of this film to be played at his funeral.
I had hoped to complete my Zulu Wars project before his passing and as he detiorated I would talk to him of the units completed and those to be done. Sadly he'll never see the finished article but every time we play using those red coats and assegai armed warriors I'll remember him.
As I complete this very personal obituary I realise that I owe him so much and that mere words cannot do justice to the the wonderful father and great friend that I have lost.
Thank you and with love...may you rest in peace,,,
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