As mentioned in my earlier post last Monday saw the first adventure in the Tales of Shedwood. This was very much a playtest of the rules and if I say so myself they went rather well. A few tweaks are required but we are getting there.
A big thank you to Matt (Robin Hood) and Mark (Guy of Guisbourne) for their support and advice.
I'll start with the scenario and as I work through the simplified AAR I'll drop in snippets from the rules...
The Small chapel of St
Oswald lies on the edge of Sherwood Forest, a days ride from Nottingham. It is
a famous pilgrimage in this part of the country as it is the resting place of
the old martyr known as St Oswald. Oswald was beatified when he single handedly
talked the marauding Viking war party to turn back from the evil ways and
embrace the spirit of God.
Immortalised in tales
and legend his tongue has become a powerful relic and is said to inspire
leadership and oratory.
It has long been known
that the Sheriff of Nottingham covets this relic and wishes to add this to his
collection. He has instructed his henchmen, Sir Guy de Guisbourne and Black
Hugo to recover the relic and bring back to Nottingham.
Fortunately for the
locals the Sheriffs intentions have not gone unnoticed and a message has been
sent to Robin Hood. Said Robin has decided such a theft should not take place
and has such determined to thwart the Sheriffs plans.
The Village and Monastery of St Oswalds |
As can be seen in the above picturethe forces of the Sheriff of Nottingham lead by Guy are entering the table from the bottom right. They have to enter the monastery and sieze the relic. Once captured they must exit the board from their entry point.
Guy of Guisborne |
Each player has a number of order tokens equal plus
one to the total number of units he is commanding. Guy was commanding seven units so therefore he received 8 tokens.
At the beginning of each turn the player then
places these tokens on his Battle Order Board (BOB). BOB is a grid with the
Unit forces described across the top and the order types listed down the side.
The unit will perform the listed action as and when
the player wishes.
Battle Order Board: The Commander writes in the name of the unit in the Top Boxes |
In addition he receives an additional number of
tokens equal to his command rating. Once used these are then disposed of and
cannot play a further part in the game. These should be a different colour to
the standard tokens.
These command tokens can be used as follows:
1. As an additional order. Placed in the usual way.
2. Or used to modifier set of die rolls by +1/-1
Actions
Action
|
|
Move
|
The Unit may move up to its full distance – if it
closes within 1 inch of an enemy unit go to combat
|
Shoot
|
The unit if missile armed may shoot at any single
unit within range
|
Reload
|
If the unit is crossbow armed the unit may reload
|
Defensive Formation eg Shield Wall
|
The unit may form a defensive posture – thereby
receiving a +1 save in melee combat = the unit remains in this position until
it moves. Units defending cover may not receive this order.
|
Rally
|
The unit may attempt to improve it morale
|
Vigilance
|
Cost of two tokens – unit may perform any of the
above tasks in its sides turn
|
Order of play. The players roll a dice the highest
begins first by actioning one of his orders on the board. Once this has been
completed play switches to the next player and then back again. In multiple
player games the players on joined sides may agree the order they play.
The turn ends when all tokens are in play. Clearly
if one side has more tokens than the other he will play out the rest of his
turn once the tokens are spent.
Guy's Mounted retinue |
Add caption |
Guy started to move his troops through the village past the smithy and towards the monastery. The mounted unit leading the way.
The Village of St Oswalds Cross |
The Smithy |
Robin Hood meanwhile was leading his men through the Forest to the wood edge where ghe was hoping to ambush Guys forces
Sounds interesting. I look forward to seeing more.
ReplyDeleteFantastic looking figures and set up.
ReplyDeleteRules look very interesting.
You say the bows are deadly, I assume there is some sort of save versus the hit?
And for melee do you make a defence role against hits? I was trying to work out if that is what the stat was for?
I like the battle board system you have set up, looks good. I assume to shoot twice you must have a counter in shoot and two counters in vigilance?
More questions will come I guess, but it is because it looks a good little system being developed (that I may have to get permission to borrow some of for a pirates game I am thinking of developing)
This system sounds quite good !
ReplyDeleteI hope you'll be soon able to propose it on beta-testing for us (your loyal readers ;) )
The precedent note and this one makes me wanna play that game.
Beautiful pictures! Love the knights and crossbowmen...and nice looking game!
ReplyDelete