Saturday, 17 January 2015

Pulp Tramp Steamer - Full speed ahead

Hi Folks

Hope you are all having a grand January and the cold is not getting to you too much.

Managed to spend a good couple of hours painting my Arabs this morning on the early shift but I'll be honest I am now getting bored. Only a few more hundred to paint...mind you when they are finished Ill be a happy man.

With my daughter back this weekend from boarding school I sent her and Mrs Shed off shopping, and Shedson was mucking around with some friends, pefect.. so I could get on with a new project.


 Actually I shouldn't really say NEW given I have already tried this before...

If you have been following the blog since the beginning you might remember this beast...

http://shedwars.blogspot.co.uk/2012/06/building-boat-part-2.html



This was a six foot long beast and quite frankly I never got further than this. For over three years this has been languishing on a shelf waiting for inspiration. However with pulp games going to feature heavily in the shed this year I decided to start on a smaller version which will hopefully be more playable, simpler to build and work for one of my other periods - VBCW

So here goes.

The hull was cut out from pink foam. I have a little bit left and desperately need to source more. The cuts were made using the hot wire foam jig.



The boat is going to be about 70cm long and 15cm wide when finished.

Next up is clad the hull. I did buy some foam core but soon realised that this was going to be tough to curl around the bow and stern. Rather fortunately Mrs Shed had been sent some rather lovely flowers in the post that came in a great big cardboard box. The card was perfect for my needs.

I measured up the circumference of the boat and cut out the hull sides in two pieces. Liberally coating the sides of the pink hull in pva I wrapped the sides around the boat and pinned to position.

The pins look so good as rivet heads Ill be added hundreds more of these once the sides have been stuck down and, dried and trimmed.


The above picture is astern shot. You can just make out one of the joins at the bottom of the picture and other is opposite. These should disappear in the painting phase.

Can you see the pins?

And a final photo shows the size of this boat with a 28 mini


As said above the hull sides are going to be trimmed down midships. Once this is all dry and sturdy Ill be focussing on the base deck and then start on the superstructure.

If I am lucky this will get done tomorrow...

Part 2 is now up on the blog here

http://shedwars.blogspot.co.uk/2015/01/pulp-tramp-steamer-starting-to-look.html

cheers


if you are interested in this you might want to see the Pulp Submarine Build

http://shedwars.blogspot.co.uk/2016/10/28mm-pulp-submarine.html

Wednesday, 14 January 2015

Conan Kickstarter

Hi Folks

Got alerted to this Kick Starter on one of the forums and being a sucker for all things Conan I had to dive in...

Details are all here

https://www.kickstarter.com/projects/806316071/conan/description



For just under £100 you get masses of stuff - assuming of course this all happens.

Its my first ever Kickstarter project so it be interesting to see how this progresses.

cheers

Tuesday, 13 January 2015

A Game of Bones: Raiders, Invaders and Hostage Takers

When I looked back at my last Pirate game I was staggered to see that this had taken place 18months ago  (one of those advantages of having a blog) so setting up the first game for 2015 a Pirate adventure seemed like a great deal of fun.

As a recap this is a 28mm scale game using a derived version of Musket & Tomahawks. The only significant differences are morale checks make the units stronger, the leaders can issue duels (a card based game) and movement distances include charges and evades.

If you want to read part one of this saga head here other wise read on....

a-game-of-bones-plotters-daughters

Its been a few weeks since that infamous pirate Juan De Rectionne kidnapped the Governors daughter Lady Penelope and in the absence of any ransom demand the Governor has determined that a rescue mission should be initiated.

Intelligence has revealed that a number of high ranking hostages are being held in that den of piracy known as the Snakes Nest on the island of St Pedro. The local Royal Naval Squadron under the command of Commodore Croker has been instructed to attack the Nest and recover all the hostages. Hopefully he can find the whereabouts of the good Lady and bring about her rescue as well.

Two Ships complete with complements of Marines and Sailors have sailed into the bay in the early dawn. Their jolly boats are launched and make their way to the shore.


A few pictures of the battlefield are in order. This was the first time I have used my desert boards including escarpments...They make nice cliffs !. Still need to sort out the coast line but I think you will probably get the picture.


The above picture looks south to North. The White Adobe buildings in the North are my own constructs built nearly two years ago but have never seen any action. The sandy covered adobe buildings in the South are from the Colonial Steam Boat company acquired at Christmas. Aside from these all the terrain you see on the table has been built by me over the last few years. Its great when you see it all come together and certainly delivered a wow factor to my arriving guests.

The Royal Navy Ships are in the bay!



Some closer shots of the North End of the Snakes Nest...




The South end of town - the redcoats are going to have fight hard to get through the break in the cliffs




A shot of the south side from another direction...

The Hive is quiet with many pirates sleeping off the excess of the night before. Fortunately one bleary eyed lookout on the cliffs overlooking the bay has seen the warships approach and has raised the alarm.

The Pirate forces were scattered across the towns buildings and other key locations. Given these were irregular forces I achieved this random placement in the following manner. Take one pack of cards. I removed all he red cards and most of the high black number cards,. What was left were a series of black cards ranging in value from 1-8. The total sum of all of these was the same as the number of troops commanded by the royal naval squadron. Into the deck I added half as many red number cards. If drawn they signified non combatants. Finally I added the red picture cards  - these were the hostages. Kings were worth 3 points, Queens 2 and Jacks One. If all the hostages came into play there would be 12 points in hostages. The team with the greatest number of hostage points would win the game.

As it happens all the hostages bar one King came into play during the game. A hostage card once drawn had to drawn with a black number card to denote guards. These were reasonably spread across the board.

To make things tougher for the Pirates I decided despite the alarm bells ringing there would be some still sleeping it all off. So a die was rolled for all spawn locations - 5-6 immediately activates, 3-4 next turn activation, 1-2 they are still drunk roll again next turn. In all cases units could be activated if friendly forces enter their location. Finally if a sleeping unit is attacked they suffered -1 to their attack and defence rolls. Finally I allowed the Pirates to combine units up to a maximum of 10 figures. This could only be done within 12 inches of a leader.


Whilst on the subject of Leaders Commodore Croker following his success in the previous engagement has employed an official war artist to capture his moments of gallantry. This would be earned in bonus points (d3) at the end of the battle if he performed something truly heroic.

The official war artist...Monsiour Pissoir


So as dawn broke the Jolly boats rowed in...

The game unfolded quite rapidly with all the jollyboats making it ashore safe and sound - a six would have caused a boat to capsize. Because I was umpiring I wasn't able to take as many action shots as I would have liked but here are a selection with a small amount of commentary.

Due to the arrival of my guests the two first arrivals would be Pirates which was a jolly good thing to given that Legatus Hedlius was one of these and he had brought his own pirates. He has written a rather wonderful write up which can be found here...

http://legatuswargamesarmies.blogspot.co.uk/2015/01/first-wargame-of-2015-pirates-at-shed.html

Legatus controlled the Northern end of town with his own boys (& rather splendid looking Pirate ladies) in the guise of the Pirate 'Claw Carver' whilst John commanded the South in the guise of the 'Black Frog' (I know Crap Names ...;-(.

The Naval forces were also split with Rolf commanding the Marines under Captain Rollo and Mark reprising his role as Commodore Croker.

So the forces arrived...

Movement trays double up as Jolly Boats, and Pirates double up as Jolly Jack Tars
.
So across the Costa Piratica the Naval Squadrons Forces marched up the beaches. Each command had three units of Maries (8 men each) and three units of Sailors (6 men each) All figures were assumed to be armed with Muskets.
 


Commodore Croker sent a sailor unit up the cliffs only to find there was no way down the other side. He did however have a vantage point on the pirates below. They couldn't make it count and were driven back from the cliff edge by a series of Pirate lead and lots of RRRRghs.
 


Meanwhilst Captain Rollo pushed up the beach using his tried and trusted route one option...



They quickly stormed the first building finding not only a bunch of sleeping pirates but also a hostage !

The Pirates were dealt with swiftly and the redjackets manned the roof expecting a swift counter attack.


Captain Rollo soon reorganised his forces with the redcoats vacating the building and leaving the roof to their sailor colleagues
 
 

The Hostage was soon taken by a bunch of jolly or should I say desperate tars back to the beach
- afterall Miss Scarlet was the first lady they had seen for months...first point to the Naval squadron.



 
Back in the south Commodore Croker was struggling to move forward. Pinned down by a unit of Pirates in the cliffs and heavy fire from the buildings in front 
 
 

There was only one thing for it....fix bayonets and charge. This had the desired affect of clearing the building facing the shore.



 
 
But the Pirates under Black Frog weren't going to give in that easy and a counter lead by the Pirate officer himself charged in.
 
 
 
It was at this point a duel broke out between Commodore Croker and Black Frog. Monsieur Pissoir, the official artiste grabbed his sketchbook.
 
 
I went off to make tea whilst the duel unfolded....
 
In the event that a hero and villain encounter one another (distance 12 inches) they must contest a duel. With the initiative being the first to reach the other (by usual card activation). At this point the two protagonists draw the two sets of duel cards.
One set is red for attack, the second is blue for the defence. The attacker selects hios form of attack from Slash, Lunge, Thrust, Strike or Counter. Each of these has a hit value ranging from 1 to 3. The victor wins if he scores six points of hits. However for an attack to be successful he must defeat the defence card played by the defender. These are simply Dodge, Duck, Stepback, Block, and Parry. Each defence card negates three different attacks – eg the Stepback card defends successfully against the Lunge, Thrust and Slash attacks. If the defender is successful the cards are picked up and then the roles reversed. If however the attack is successful the attacker not only inflicts the points damage but the players also leave the cards on display and cannot use them again for the next round. This ensures that once the winner begins winning they are more likely to press home a successful attack. Crucially the points for each attack provide a interesting game of guile and skill – do you go for the powerful lunge (3 points) or a simple strike (1 point) –  
Whilst duelling or contesting a duel the Heroes and Villains may not be targeted by other figures .
 
Our sword fight lasted for a good 10 minutes with Commodore Croker despatching the villain with a thrust to the heart. Is there no stopping this hero...
 
Back to the North...
 

 
With all the Pirates in action a furious firefight and hand to hand action was breaking out all over the Northern half of town. Neither side giving way to the other...
 

 

In a rather callous but very Piratical fashion Claw Carvers men opened fire on a bunch of civilians being herded to safety by navy sailors...



 
 
 Carver's pirates launched a number of attacks against the defending naval marines...

He then threw in his Lady Pirates...they soon despatched one redcoat unit but as they emerged from the building in whoops and hollers they got cut down by a volley of British fire..
 



 
Take Aim ...Fire
 


Meanwhilst Commodore Croker had captured another Hostage delivering 3 more points, but still had to fend off more furious Pirate attacks.

With the evening coming to a close a both sides suffering excess of 560% casualties the attack pulled back to the safety of the ships.

How had they done...?

The Pirates had 5 points of Hostages, the Navy 4 points but the Official Artist provided some wonderful work (propaganda value) and the scales tipped in favour of the Royal Navy....who says only the Pirates can be deceitful.?

A great game and a fabulous kick off to more action in the shed for 2015


























Well I never.......

That's right folks I decided to build a well for my middle eastern setting. A nice simple build if a little fiddly.

Only a few photos to show but I think you'll get the picture.

The base is hardboard about 10cm by 15cm long. The walls of the well were built up individually with hand cut bricks. Paving slabs were added around one end of the well.

The base was covered in sand and ballast to match the terrain boards.

Because this was all glued onto the rough side of the hardboard base I poured some pva into the well to create a smooth finish.



Once this lot was dry I was able to give it a paint up. I followed exactly the same paint scheme as all the desert boards. A light brown emulsion base (colour matched to GW Drab), followed by yellow ochre followed by titanium cream. This delivers the desert effect I am looking for.

The poles and donkey well arm are made from cocktail skewers. The ropes are all fine guage garden wire.

The water in the well is just a gloss black mixed with a hint of dark blue.



The rope to the bucket (underwater) was attached to one arm of the 'donkey' with the other end pushed through a small hole drilled in the base of the well.

The counter weight on the donkey was a wooden bead superglued in place



A nice simple build which took less than a couple of hours to make and better still all the materials came out of my scrap box.

Until next time...


Monday, 12 January 2015

Some new additions for my Middle Eastern board

Finally managed to get going on the terrain building for 2015 ! With so many Saracens to paint I just needed a break. The goods news is that the 36 HAT cavalry are almost finished so that will be a third of the mounted force completed.

Back to the terrain. Although I have Palm trees I needed some more greenery as ground cover and just to spice up the table. I decided these would be based on washers...

Your standard 25mm washer


Then stick a piece of paper on the underside. This stops the glue from running out and gluing your new piece to the table.



Taking your hot glue gun (great purchase!) fix the base of the plant to the washer.


and then push the plant back onto the stand.


These spiky grasses (ok - aquarium plants make good cacti, rushes, high grasses.

I also acquired some small palm trees and what look like giant pineapples from ebay...


These wre then given the same base treatment that I have been using for all my desert boards and desert themed figures.



and here they are added to the village...



As you can see they certainly help to bring the whole thing to life...

This evening I am running a pirate game on the boards so of course I had to set up the whole table...


Suffice to say I wasn't happy with this layout so everything got changed...the new layout will appear in the next post..

until next time

Tuesday, 6 January 2015

Rope Bridge - perfect for Pulp games

Over Christmas whilst hunting down suitable terrain pieces on ebay in the not so obvious places I came across this little piece...



the dimensions suggested that it might be perfect for 28mm and at a singular price of £4.99 including p&p and order was placed. To be honest I forgot all about until postie came knocking on the door.

By placing my desert cliffs in a gorge like pattern I can achieve a rather nice setting. Good thing I built 4 metres of them and if I can get the configuration right I should be abl;e to add a whole new dimension of elevation to my pulp planned games of 2015.


Whats even better is that the piece only needs some drybrushing !

So here are some intrepid 28mm adventurers crossing the gorge







and the link to the ebay site...

http://www.ebay.co.uk/itm/261377100153?_trksid=p2059210.m2749.l2649&ssPageName=STRK%3AMEBIDX%3AIT

cheers

until next time

Monday, 5 January 2015

Building the Saracen Army part 3


Just before Xmas I shared with you my progress on the Saracen army I was building. I am now delighted to report that a further 80 plastic Gripping Beast Arabs are now painted and have been added to the infantry ranks. This brings the total number of infantry to about 240 figures. The final total may well be closer to 300 by the time I have added a few personalities and added some extra bits and bobs.
If you want to start to read this project from the beginning head here
 
 
I still need to finish the bases on these and sort out the shields. Transfers have been ordered from Little Big Man Studios (link below)
The next 80 - two boxes
 


I have been a little more ambitious with these adding stripes and coloured hemlines !

 

I haven’t neglected the cavalry. I think I mentioned in my last post that I intended using a range of manufacturers to build this rather eclectic force. Including HAT, Fire Forge, Black Tree, and Musketeer to name a few

The latest additions are 24 Fire Forge Mongol horsemen who have now been transformed into an arab looking force using all those spare Gripping Beast heads. I have based and primed these Of course these guys deserve a coat of paint and this will be applied shortly.

24 Fire Forge Mongols ( to be painted as arabs)
 

Whilst talking about heads I still needed to chop off those silly little heads on the HAT figures and replace these with GB arab heads – thank god I had enough.
I thought a few photos might go down well for others with same thought but had not taken the plunge
Original Gripping Beast spearman


Gripping Beast head on Fire Forge Mongol Horse


Gripping Beast head on 28mm HAT Arab


 
So in summary I can now field almost 100 cavalry figures (including camels). Even though the riders have not been painted I just had to put them all out for one big charge !!
To put this into scale if you placed one figure behind another the line would stretch for 5 metres 

 
On a final point I saw that Black Tree design were running another of their fantastic deals so I bought a few Viziers for command units, another eight crossbows allowing me to field a unit of 16, and some of their Saracen horsemen from the fantasy range. Sixteen of these guys at around £2.80 each.

Finally I bought a mage on a flying carpet – you never know when you might need one!

When they arrive I’ll be sure to post some photos...
 
By my reckoning I have now applied paint to half the army so with a fair wind the end of March is still looking possible, and for those of you fed up with my mediocre painting don't worry a new set of terrain builds are in the 'thinking stage'...