Tuesday, 6 November 2012

Pirates - A new adventure for the Shed

Fifteen men on a dead mans chest

Now that I have completed my French Indian Wars project – will still be buying the odd set of figures I am turning my attentions to the next project. In a sense it is a continuation rather than something completely new.

My decision was made quite easily when I purchased a rather fabulous looking ‘man of war’ from Ainstey Castings – you guessed it my next adventure will be Pirates !



As I always start my projects with the figures I immediately sent off an order for the Pirate Horde with Foundry. 48 hours later the figures arrived – great service. I have just primed and based the seventy figures, painting the first of my motley crew will follow. A few other Pirates and nautical types will be added but I reckon around 100 ruffian types will be more than enough for the skirmish games I want to run.




With all the 18th century stuff accumulated for the FIW I can use a great deal of the figures and terrain in a pirate setting. Obviously we will be moving to warmer climes so it gives me another chance to roll out the jungle terrain constructed rather expensively a few years back.

So I can tick off the jungles, the rivers & waterfalls, the trade goods (just need lots of treasure chests).

I eventually want to build an Island retreat complete with small fort, harbour and township. This will be surrounded with cliffs, beaches and inland features. The ideas are starting to formulate. Like many of my projects the planning is done in my head and I tend to deal with issues as they come along rather than plan out in advance.

So if you like your rum, your cutlasses sharp and the Jolly Roger flying at the topmast keep an eye on developments in the shed.

Cheers

Eric

Friday, 2 November 2012

Rocky Outcrops

In a moment of madness  between running the kids between various events I decided that I would build some rocky outcrops to accompany the recent waterfall. Although this work was spread out over two days allowing for drying time the actual process to build these four items was less than 3 hours.

I reckon the total cost of materials was also less than £10.

The following is a quick step by step process for churning out big terrain in very little time.

Materials required: Black, Grey and White - lots of black needed, grit, Static Grass & the foam.

My foam is the insulating type used in modern extensions. Look out for it in local skips and builders yards. Off cuts are usually plentiful.

Start with a block that looks like this: (no idea why photo on its size)





Using an old knife hack out the outcrop into the shape you want. Tearing the blocks out works well.



Into a rocky shape....




Once cut paint the whole thing black - TWICE - the acrylic paint helps to stop the outside from flaking and gives it a tough skin. If needs be glue the foam outcrop onto a board/card for further strength.






Drying in the Winter Sun !


To get to this point took me approximately 1 hour to build four outcrops - another 20 minutes will be required to paint the second skin.


Once dry the next step is really quick & fun. Using a largish brush ( I buy the cheap ones in the poundshops for this) dry brush the whole thing dark grey.

Dry-brushed with Codex Grey




By the time you have finished you can dry brush the outcrop light grey....

Dry brushed with Fortress Grey



Then add a bit of top soil on the top...




Once done add static grass to complete the final look....






Affed a few trees to illustrate that this could be a wooded outcrop



Soon to appear on the battlefield



Thanks for reading


Wednesday, 31 October 2012

Encounter at Pilgrims Falls

Battle of Pilgrims Falls -

Our regular Monday night game was determined to be a straight forward engagement between the French and British forces on the Canadian Border.

The setting was the ficticious settlement of Pilgrims Falls. This strategic location on the upper stretches of the George River has become the battleground of two strong opposing forces. The settlement itself is based on the last trading post in the wilderness, with a prosperos village developing in the vicinity of the small port. Farmsteads, crops and livestock scatter the valley floor. To the North East lie the actual Pilgrim Falls.

Village of Pilgrim Falls, The waterfall at top of photo.
The battlefield gave me a chance to put out my new roads/ tracks - I'll get round to posting a tutorial on these soon.
The Jetty at Pilgrims Falls


Livestock - (all from Redoubt Miniatures) - Daisy the Cow needs from friends


Chickens - soon to be Coq au Vin!


New Field - with workers


The Settlement oblivious to the noise that follows




The forces based on circa 600 points (Muskets & Tomahawks were evenly matched). The objective simple - drive the opposition from the field.



The Britrish commanded by Colonial Richards had three units of Regular infantry with two regular artillery pieces. These redcoats were supported by three units of rifle armed Rangers. Approcimately 70 men in this sizeable force.

The French were lead by the infamous Colonel Orly, he mustered three strong units of French Infantry, three units of musket armed Canadian Militia and three local Indian Warbands - a total of around 80 men.

The French emerge from the woods

It was agreed that both forces would start just over 2 foot apart with the French forces played out first. Both sides took advantage of cover from walls, buildings and woods.

Les Pigs...



French deployment on Eastern Flank


During the first turn the French took the initiative and moved forward. Two flanking attacks using the Indians and Irregulars aimed top sweep around the British line, whilst the formed troops would attack the centre.

Militia sweep through Pilgrim Falls


The early phases of the game saw the French sweep out around the flanks capturing the port and the western Farmhouse. (Much to the amusement of the local domestic animals)

Militia & Indians on Western Flank


Meanwhile the French Regulars moved into the central village. With neither side seeing the other the battlefield remained eerily silent.

French Regulars under Colonel Orly advance


Eventually some of the cards for the British began to turnover. The British centre advanced with Artillery support. Finally the Redcoats could see the French mingling around the central village. Firing Lines were hastily drawn up and two units opened fire on the belkeagured defenders. Despite the solid walls of the cabin French men died and the unit was driven backwards out of the building.


AImpressive British Line with Artillery support


French Defenders


Over on the western flank a gun battle had erupted between the Indians and the Rangers hidden in the Cornfield. Sporadic firing caused few casualties. The Western redcoat unit advanced and opened fire on the Indians skulking in the farmyard, a few kills drove them off the field. However this line soon came under fire from Canadian Militia and they too were driven backwards.


Rangers in Maize field
Indians advancing


Back on the Eastern Flank the Canadian Militia under the guidance of Major Dumas had circled around the Rangers holding the flank, driving one unit into flight and causing no end of consternation as they advanced along the woods on the British baseline.



Canadian Militia Push forward


In the centre the two comnbatants slugged it out with their regulars, some damn fine firing from the French began to tell on the British Defenders. As the eveing wore on Casualties began to build on both sides with the French performing better.


Rangers - soon to be flanked
French Line 'duel' with British Defenders




Back to the West an Indian unit had rushed an unloaded artillery piece, dropping one gunner in the tomahawk charge they expected the rest to fall quickly. Six braves against three men. Three hits from the Indians, three saves from the gunners - three hits from the gunners and no saves for the Indians saw an unlikely victory for the English. The Indians were driven back into the sights of a formed British line - boom their bodies dead before they hit the ground.



Indian Tomahawk Charge on Cannon Crew


Indians get wasted


Despite this small victory the British had no answer for the massed French units and the Militia charging towards them. With the majority of buildings in the hands of the French and the British position comntracting a victory was given to the men from Gaul.


A retreating British Force


Thoughts:

Artillery is not very good - it raely hits and does not have a major impact - we will strengthen this for next game.
Rifles are effective at longer ranges but onluy if you can see the enemy
600 points plus per side allows for a good game but be wary of it turning into a slogfest


All good fun...

Thanks for reading

Eric the Shed





Wednesday, 24 October 2012

The Pay Chest - A tale of muskets, greed and treachery

The scene was set. Deep in the woods of the Canadian Frontier lies the small trading post of Fork Point. Its nestled on the banks of the George River and the smaller tributary of the River May. This settlement has over the last few seasons flourished with trading with both sides of the conflict and has somehow maintained its neutrality in the gathering storm. Hardened settlers, trappers and huntsmen bearing no allegiance to either European King.











All this was about to change with the War of the Americas being fought right on its doorstep.

How did this come to pass? Three days ago a certain Major Dumas of the Canadian Militia ambushed a wagon train heading for the British held Fort Martin William. What was going to be straight issue of plunder turned into something far more serious. The wagon train held the British Armies pay chest for North America, a fortune in gold and silver coins.



Major Dumas realising the enormity of this capture took the treasure to Fork Point the closest and safest haven in the wilderness. Before reaching the settlement he sent a runner to French command with a request for support and further orders.

Loose tongues have informed the British of the whereabouts of the money and incensed by this theft they want their money back. Under the command of Major Dunlop have sent a strong force to Fork Point. (3 units of British Regulars, 2 units of Rangers, 1 unit of native Indians)


The French equally want control of the chest so they have sent a large force of Regulars under the command of Colonel Orly to support Major Dumas. (3 large units of French Regulars, 1 unit of allied Indians)


And what of this Monsieur Dumas, well money does a strange thing to man and over the past 24 hours he along with the village leaders have decided that they wish to keep it to themselves. (1 unit of Canadian Militia, 1 unit Militia, 2 units of Indians)

A French spy in Fork Point, known as Jean Christophe has overheard Dumas’s plans of treachery and has fled into the woods outside the village seeking refuge. He is waiting in the Loggers cabin.


Our game starts...

At this point neither the British nor the French forces arriving in the Fork Point area are aware of the double cross.

As the forces entered the table each player was passed an additional note.

The British are informed that a spy lurks in the woods and has valuable information. They must capture and interrogate him.

The French are told of the spy and must rescue him. Whoever recovers him first will learn of Major Dumas’s duplicity.

Meanwhile Major Dumas is holed up in the village with his small band of men and some local militia. Some braves lured by the treasure have been recruited and lie in ambush on the village outskirts. Dumas is awaiting a boat to take him and the treasure away from Fork Point.

The boat manned by 6 swarthy irregular mercenaries will support Dumas on their arrival.

In our first few turns the British and French forces split their troops with groups headed for the location of the spy in the old loggers cabin, whilst others head for the village. Whereas the British regulars had to deal with dense woodland the French marched in columns rapidly up the road into Fork Point.

The French natives seconded to Colonel Orly reached the cabin first. Jean Christophe, not knowing whether these were friendlies or not, decided to open fire, missing. The natives quickly overcame the French spy and bundled him out of the door. The documentation on his body could not be read by these savages and as such they had to drag him and the notes to a uniformed French soldier. The reports on him informed the French of Major Dumas’s treachery but the delay in getting this to the French Colonel would cost them dear.



Sporadic fire between the rangers and Indians in the woods rang out for the rest of the game but had little effect.


Meanwhile the boat to take Major Dumas and his ill gotten gains has appeared and is making steady progress up the river towards the jetty. Major Dumas has decided that until the boat arrives he will keep his forces hidden around the settlement.



The British forces have started to press forward into the village, a unit of rangers is ambushed by hidden braves on the outskirts, taking casualties the unit withdraws and licks its wounds. The successful Indians skulk back into the village to reload their muskets and await a new target.





British Allied Indians charge into the village only to be driven back by some of Dumas’s militias shooting from windows of the log cabins. Hidden behind stout wooden walls the village men are safe from returning fire.





Colonel Orly, still without news of the Major’s treachery has now marched with two regular units into the village square, a third column marches past the cornfield. Major Dumas has now decided with the boat tied up on the jetty he must play his hand.





Recognising that something is afoot, Dumas is moving the chest ! Colonel Orly quickly mustered his troops into firing lines and opens fire on the mercenaries accompanying the boats. In the flash of an eye a the mercenary unit was destroyed.





However, the ambush has started, unaware of the traitors mission the French columns soon come under withering fire from across the village. A succession of fire from Militia, Braves and Canadians at close range rip apart the neat regular lines. This happened twice and before the regulars could react the French relief forces are decimated.






The third column marching past the cornfield are ambushed by hidden braves – musket fire, followed by a tomahawk charge slaughter the brave men in white jackets.

In less than the turn of one deck of cards all the French regulars lie dying or routed around the village. We have been wargaming for several years and on occasions we have seen some interesting ambushes but this was devastating. Given the damage was inflicted by perceived friendly troops and the victim had no idea of this possibility (great argument for Umpires) we all stood in a state of shock. The British commander was furious that there were no French left to kill.

With the British forces hampered by difficult ground there was no way they were going to re-capture the chest, so Major Dumas with his remaining men were allowed to flee the scene victorious.


Reflections:

1.   Regular troops in difficult terrain are virtually impossible to move, next time the British forces will be given easier terrain to traverse.
2.   Umpiring scenarios such as these adds to the tension, confusion and excitement.
3.   Firing lines are devastating but so are well planned ambushes with the ambushers in hard cover and in sufficient numbers
4.   Next time we will use some artillery.

Thanks for reading

Eric

(all events, places and names are entirely fictitious)