Tuesday, 16 October 2012

I can't see the wood for the trees

A few weeks ago I managed to purchase a great deal at Matakashis tea party – several really tall trees already based. To tie these into my terrain I just needed to repaint into my standard scheme. They make a welcome edition.








This then prompted me to rebase all my trees. Up til now my forests/woods have always been single stands but I decided to bite the bullet and base the trees in small groups. Not only do these prevent them from falling down in the heat of battle but I also think they look more aesthetically pleasing.


Given that I predominantly operate in two scales (10mm & 28mm) I decided to sort the trees by size with the smaller confers and deciduous trees going into a separate bin for my 10mm games. Ill woory about these another time.

The larger trees were sourced over the last few years, the big deciduous trees come from games workshop, the conifers from Modelzone)

All the trees were initially based on either steel washers or small plastic bases. Rather than strip these I decided to plonk them straight down onto hardboard bases (roughside up) using hard as nails glue.

Once dry the bases were then liberally coated in pva and ballast sprinkled over the glue. Again I left these to dry for 24 hours. Each base was then painted in a dark acrylic brown. This helped to bind the ballast and create the woodland floor. Static grass completed the base.
This task took a long time – I would set half an hour each morning aside to do the glueing and prep work and another hour in the evening to paint and complete the bases. I have now produced enough woodland to cover a third of my table...










 Now if you interested to see how I made some of my own trees using foam and woodland scenic head here


Building Trees with Woodland Scenics

Saturday, 13 October 2012

The Colonels Daughters

Last Thursday saw another great Muskets & Tomahawks game in the shed. This time round I wrote up a specific scenario which will form the second of three engagements to be fought at the forthcoming BLAM event. It also gave me an opportunity of using all my new terrain.




In essence the players were split into two teams with each team having two distinct roles.

The British players were represented by the forces of Colonel Heathrow in Fort Martin William. The Colonels objectives were relatively straight forward prevent the supplies in the area from falling into enemy hands and ensuring that the local civilians (including his daughters) were protected.

The second British players forces were commanded by Major Stanstead. His irregular units of rangers were under orders to carry important strategic coded documents to Fort Martin William and escort Colonel Heathrow’s  daughters to their father.

The French regular force under the command of Colonel Orly were under orders to capture the valuable supplies (or at the very least deny them to the enemy) and search the officers for any important documents and maps relating to British warplans in the area.

Finally the French force were supported by natives under the command of the Sachem know as Black Hawk. Their mission was very straightforward – murder in cold blood (ie not shooting) the Colonels daughters (The Colonel was responsible for the death of Black Hawks sons) and scalp as many of the English Settlers as possible. Black Hawk recognises that terror can only be inflicted on the Civilian population.  

Points were awarded for each of the missions completed or deducted for failure.

The battlefield, representing a part of the Canadian frontier is divided by a river running East- West. To the South Lies Fort Martin William – it’s a simple palisade affair holding only a few troops. To the outskirts of the fort and alongside the river are the local settlers dwellings. The river is fordable here by a ferry. The supplies are spread across this area.




Running North South is the George Road. This meets the ferry crossing. The Ferry can carry eight men or a cart. A unit may pull itself across minimum  of four actions with two men.  



The French Forces of Colonel Orly along with his native allies are dispersed across the Eastern edge. A ford lies on the furthest edge of the table. The French regulars are approaching the fort under the cover of night and their native braves hover to their right.

Major Stanstead, along with the Colonels daughters start in the far North Western Edge. They must make their way to the ford and cross at the Ferry if they are to stand any chance of success.


   

A fifth group was added to the final players list as befitting a game loosely based on the initial part of last of the Mohicans we needed these folks as well.

‘Long Rifle, an officer and three ‘Mohicans’ would form the final part of the British Force. To makes these guys more robust in the face of the enemy they were given irregular status, the marksmen trait and Long Rifle himself had a shooting skill of 3+! He would rarely miss as befitting his legendary status.

Long Rifle and his friends would appear in the third round of play with the shared objectives of protecting the Colonels daughters. In addition at least one of the braves had to survive the fight thereby ensuring that there would be a ‘Last of the Mohicans’.


With the forces assembled, the table set up the game commenced. My good mate Matt would take the French and Native Forces whilst Alastair would look after the British ensemble. This was the first time that I had met Alastair having previously opened a dialogue with him on the Studio Tomahawk Forum.

The initial moves saw the Indians (with decoys) spilling out of the village in the south west. Unbeknownst to  the British the Indians had canoes on the western edge of the river so crossing the ford via the ferry was not necessary for them. Major Stanstead leading his Rangers and escorting the daughters emerged on the path in the South East and rapidly headed towards the ford.





Mean whilst the British aware of approaching French troop readied their defences and directed the local civilians to run for the fort. The local militia were first engaged with the emerging Canadian Irregulars. With initiative passing to these men of the woods their rifles spat at the neatly arrayed locals. Three sixes and three kills decimated the poor guys defending their homes.












French Regulars split in their advance to the fort appeared on both East & Western edges. To counter this threat Colonel Heathrow issued orders for one of his units to advance from the fort and take up positions to counter the threat of the white coats advancing.


At the beginning of turn two the Rangers came under heavy fire from the Indians, backed up by a tomahawk charge. A fierce battle ensued on the river road and quickly one unit of Rangers were wiped out to a man by the fearsome warriors. It wasn’t all one way with one unit of braves being driven off and another severely mauled. With one of the Ranger units now stationed at the ford the poor Colonels daughters and their servants were ever so exposed. Black Heart seized the opportunity to avenge his sons deaths and with a roll of a few dice the Indian chief had his vengeance and scalps to boot.









Skirmishes had erupted all over the board, civilians were running for safety and some dice rolling was amazing – sixes galore.

We now come to a pivotal point in the game. The regular British infantry which marched up the road soon came up against a French line unit. From the edge of the woods the French opened fire. Three Red Jackets fell to this blistering volley. The next dice roll beggars belief. Having taken volley fire and losing three stands the regular unit rolled a one for its reaction. With no officer support the unit routed from the table. Half the British Infantry wiped out in one volley! Shocking , what would the papers say...




The French, with their tails up, moved forward and turned their attention to the remaining militia. A couple of cards later the poor defenders lay in a crumpled heap.

Over on the ford the remaining Rangers were engaging with both the remaining Indians and now coming under fire across the water from the Canadians. Things were looking desperate for the British.



Reinforcements arriving in the form of Long Rifle and his braves. Coming in on the river from the East they quickly moved through the woods to attack the French Line in the rear. Some excellent firing soon began to tell.

On the Ford the rangers finally started to haul themselves across the river. However a series of well aimed rile shots from the Canadians drove them back to the starting side. They weren’t going anywhere.



Remember those Indian Canoes ? Well since the beginning of turn one Matt had sent two war parties across the river and into the village looking for scalps. These braves quickly caught up with the civilians from the ford and after a very one sided affair more scalps were added to the points of the rampant savages. These same Indians rapidly crossed the ground towards the fort and by the end of turn three were ready to scale the unguarded eastern ramparts.




The French Line to the West hastily searched the village securing the supplies therein. A sporadic musketry duel broke out between the redcoats on the palisade wall and these French line, In effectual fire at long range was the order of the day.







With Indians now posed to cross the wall the redcoats defending the fort split in two and as the braves emerged from the shadows of the fort, a vigilant volley crashed out. With two braves down the rest fled in terror. With forces now decimated on both sides we called an end to the game.






In points terms Black Hawk emerged as the overall winner, having successfully murdered the Colonels daughters and bagging a few scalps he quietly disappeared into the forest to give thanks to the sky gods. Colonel Orly had captured most of the supplies and was still in possession of the village. Sadly Colonel Heathrow had not only lost most of his supplies he also had to deal with news that his daughters were no more. The results reflected the battle.

A big thank you to Matt and Alastair for taking part.

What next: Well I have learned a few things that need to be tweaked in this scenario but it is almost set for BLAM in November.

Thanks for reading

Eric


Monday, 8 October 2012

A Simple Crop Field

With settlements to defend I realised that I really ought to look after my Settlers and give them some fields to tend.  I thought a good tall maize field would be a good start and I reckoned the approach I had taken for  my jungle terrain could be adapted.

The insipration for the field came from these aquatic plants when pulled off their bases.


First up I cut the hardboard, drilled several holes and glued in cocktail sticks. Ballast was added as a base material. All glued with PVA.



The base was then painted deep brown and drybrished between the plant stems. The stems themselves were painted goblin green.



Dont forget to paint the reverse side to avoid warping !


Each plant was created from two aquatic plants - just pushed ontop the sharp end of the stick. The leavbes were trimmed before hand.



Static grass added around the edges to help tie into the rest of the terrain.



And here we have a farmer busy at work..



 Only to have his day ruined by inconsiderate Canadians tramping through the field.



Thanks for looking

Eric

Sunday, 7 October 2012

Barricades. Logpiles @ spiky barriers

Whilst mucking around with all the bamboo skewers, cocktail sticks and bits of wood I decided to make some log walls and barricades...here are the finished articles

Eric

Tuesday, 2 October 2012

Building a Fort for the French Indian Wars part 2

Stockade/Fort for French Indian Wars part 2

Hi Folks

Over the last week  I have continued to focus on the walls of the fort. When I last left you the walls had been constructed and I had cut the firing platforms from blue foam.

Interestingly a number of people commentated on why the cross spars were on the outside of the walls. I thought long and hard about redoing these but the pain of breaking them up and redoing was quickly discounted. Hopefully folks will see past this mistake once the final product is finished.

Each night this week I have done a little bit more allowing each stage to thoroughly dry before moving onto the next. With work and family commitments this has meant a couple of late turns in the shed just to make sure I keep on track.

The first step was to glue the blue foam base to the back of the wall. These were rough cut in advance and then trimmed using my foam cutter (a great tool for cutting polystyrene – every terrain builder should have one). I just used straight PVA onto the hardboard base (remember rough side up) and then stuck down the foam. These were then left to dry for 24 hours.


The next step involved filling the gap between the blue foam and the back of the wall plus any other gaps. I used a store brand (Homebase) – flexible filler working on the principle that these constructions would contract and expand during their lifetime. Again the filler was left to dry for 24 hours.

Taking the sculpting tool from my foam cutter kit I did a final trim on the blue foam. I also discovered that this cut both the glue that had seeped out and the filler residue – result !

Once dry I turned my attention to the front edge of the walls. There is a slight lip between the edge of the base and the walls. These were painted with glue and then coarse ballast (grit & stones) sprinkled over the glue. Eventually these will be painted and drybrushed browns with static grass and small clump foliage added like all my bases.

Once all of this was dry (and I mean dry) I painted all the sections black. I use black acrylic paint sourced from a craft shop, this is a great product as it both flexes and holds everything together.



Again this was left to dry during the day (I painted them at 6am before I went to work). The back of the walls, ie the ramparts now become my focus. Originally I was going to have these a earth but then I thought this would be totally impractical in real terms and they would certainly look better if flocked.

So now the walls have been filled, based with ballast and undercoated it’s time for the finer details to be added.

The first step was to dress the top of the rampart with an earth coloured flock and the duckboards. The duckboards were made from coffee stirrers – I bought a 1000 off Amazon for £4, but I suppose you could buy lots of coffee from Starbucks,

These were trimmed to the right length. White glue was then liberally applied across the top of the ramparts and the boards laid in place. The flock was then scattered over the top to fill the gaps. This was then left to dry for 24 hours.

Second step was to flock the reverse rampart slope – I considered static grass but thought this would be a bit garish and odd so settled for a dark green flock. This will be sealed using a spray of white glue one everything is painted.



Onto the walls. These have been liberally dry brushed dark brown with a lighter coat of light grey. The sawn log tops were drybrushed with Graveyard earth and a light tan.



 
The fronts of the walls were then finished off with dark brown and dry brushed snakebite leather (this is how I do all my terrain bases) and then given a few spots of static grass and clump foliage. Complete....well nearly.




Now clearly the inside of the fort should all be churned up - mud etc ,so boards were made. Rather than one board I cut a large one into four giving me several options on the fort layout.



 
And here they are with a few buildings... I went a bit mad at this point and chucked in a load of scenery, people etc - please indulge me...









Of course it will look much better when the surrounding area has trees, rivers, villages etc...

Thanks for looking

Eric