Tuesday, 22 May 2012

Battle in the Valley of the Tomb Kings (part 1 & 2)

Rules: Warmaster
Scale: 10mm
Figures: Kallistra, GW, Pendraken
Terrain: Home built – Pyramids & Sphinx from cheap tourist shop in Egypt – vendor tried to convince me they were real carved stone and not resin !!
Players: 2
Forces: Undead (3800 points) vs Empire & Elves (3750 points)


PART 1

Last night (22nd May)we kicked off a mega Warmaster Fantasy game. The scenario pitched the Undead army of the Tomb Kings against a combined force of Empire and High Elves. I say mega because we managed to field on the table nearly 4000 points aside. For the un-initiated this represents around 120 individual units (c360 stands). The 3m x 1.5m table was barely big enough. The picture below looks South to North



This was to be a straight forward engagement battle with the first side to ‘break’ the other winning. The losing side must lose 50% of their units to be defeated. With the undead army units being significantly weaker and cheaper in points they outnumbered the forces of good by around 50%.



The battlefield was set up to resemble the valley of the lost Kings. Temples, Pyramids and a Sphinx adorned the peaks of the hill surrounding a valley sprinkled with marshland. Each turn the valley could fill with Marsh mist that would hinder visibility. To date the guns and rock throwers have been nullified by this mist closing ranges down to 30cm.



With the forces deployed battle commenced. Opening the proceedings were the forces of the Tomb King. Units were quickly moved forward occupying the central higher ground and the northern hills. Battlelines of skeleton hordes awaited the army of good.



With no sign of the mist lifting the Imperial and Elven forces marched forward. Their general confident in the might of his heavy cavalry - nothing could stand in their way. The first engagement commenced in the North with a unit of Pistoliers advancing on the Northern (Sphinx) Hill.  The charge was given but the force failed to make headway and was bounced against the supported undead lines.




To the East the Elven troops advanced – massing for a push forward against the skeletal cavalry.



Throughout the first few turns magic from the undead high priest played havoc with Imperial commands. Numerous units sat awaiting instructions unable to carry the fight to the enemy. By return the Imperial wizards made no impact.



By turn three the undead unleashed their birds of death into the flanks of the western Imperial Cavalry – with dice favouring the defenders these creatures failed to make the breakthrough. A rapid attack from undead skeleton cavalry now threatens the entire Imperial right/northern flank.



The great thing about these mega games is that whilst losing on one area fortunes can be turned elsewhere. The Southern Flank saw Elven heavy cavalry smash through their weaker foes only to be destroyed to a man the numerous hordes. A frantic charge by undead chariots has decimated the remainder of the Elven cavalry but in the process has left most units decimated and disorganised.


In the centre a heavy Imperial charge has gained ground on the large Pyramid Hill and awaits its next orders. Albeit they have been hamstrung by doom & despair spells (no charge).

So at the end of the first night things are finely balanced – perhaps in favour of the dead ones. Both sides have suffered numerous casualties but with plenty left to play this will go to another night.



Quote: ‘This is going to be bloody’ in response ‘only for one side – your troops are just bone’

Part 2 (28th May 2012)


At the end of part one things were evenly balanced – the Elven Forces on the southern flank had secured a position of strength and were unleashing a storm of arrows into the defending undead. I say storm because things went quite well with a leading chariot and Zombie Dragon falling to the weight of arrows, but from then on the Elvish luck disappeared and the storm became more of an light shower.




With an impasse in the South no real action progressed in this area of the battle for the rest of the game. Lines were drawn and slowly and steadily the undead performed a manoeuvre worthy of Wellington and withdrew behind the shelter of the hill.


Things on the Northern Flank also reached an impasse. With the Imperial infantry holding the high ground and ably supported by the remnants of the Northern cavalry and heavy guns, the Tomb King himself decided to focus on the centre.



Last week a large contingent of Empire Heavy Cavalry had fought itself bravely to the peak of the Undead held central hill. However their follow up moves were curtailed by some dastardly spells And poor orders. A relief column of Pistoliers bravely fought their way up to support but the damage was done. Unable to move the Undead general unleashed a brilliant series of moves (great command rolls on the dice) and managed to catch the stationary cavalry in a vice like pincer. With their fallen friends rising as the dead they were trapped and were mercilessly wiped out.



With the initiative firmly in the Undead Kings hands he ploughed forward into the lightly defended centre of the Imperial positions. With the skirmishes developing into full scale miniature bustles could the Empire hold on. On two occasions hard fought fights were one by a single pip of the dice both in the favour of the dead. Lady luck had run out for the Empire.

A further charge by the remains of the undead cavalry and chariots removed the central battery and medium human cavalry. The Empire was wavering and more of the dead were marching forward.

With midnight approaching the game was called to a halt – the dead had one the field convincingly. By trading weak units for expensive imperial forces their numbers would tell. A strong Undead command with great vision coupled with the loss of the fortuitous Imperial luck played the death tune for the Emperor.

A great game and wonderful to have so many units on the table.

It was agreed that we would reverse the sides next time and allow the Undead to march against the hordes of the Orcs.


Footnote: The Steam Tank survived countless attacks








Sunday, 29 April 2012

New Walkers

Last weekend, I headed up to excel to Salute with my 11 year old son. His mission at these events is to see what his hard earned pocket money could buy and usually I find him scurrying through the bins of old heroclix and starwars figures. All of a sudden he says – ‘Dad, how about these for robots? ‘ He knows that I am looking for 28mm robots for my futuristic, apocalyptic game.

Grasped in his hand was a Star Wars robot – called a Telosian Battle Droid. Its about 5 inches tall and stands on two legs – it looks odd but maybe with a bit of alteration who knows. On close examination I reckon if the body was twisted 90 degrees I walker would emerge. The price - £3.00 – Into the bag went four droids.

I set to work – cutting the body from the legs proved easy and hey presto with a few spots of glue a better looking droid/walker emerged.

It makes you think whether my new incarnation was the original design ?

The following photos illustrate the conversion and paint job for three of the units. The fourth – well it got cut up and turned into two wrecks !


The original droid

The conversion


Two 'converted units' - i think they look better

Cut one of the walkers in two and hey presto a couple of wrecks


A completed wreck...


The First Unit complete...


Wednesday, 4 April 2012

A Bridge quite close....(near Surbiton actually !)

On Sunday a group of seven met at the SHED to play a game based on a ficticious engagement fought during Operation Market Garden. With three aside and Captain V umpiring the scene was set for some hard WW2 action.

Scale: 15mm
Rules: Homebrew set  (similar to crossfire)
Terrain: All scratchbuilt except trees and manor house
Figures: Variety of sources


By extending my existing table we managed to field a game across fifteen feet by five - this included three villages, two rivers and three key bridges.



The German had to hold the crossing in the west (there is a bridge just below village in picture), and secure the two bridges in the east - you might be able to make out the river in the distance.

The Paras held the Northern Villages (far left of picture) and the Manor House (right) - At some point in time an allied armoursed column would enter from the west.

Map of battle...





Given that I was commanding the SS at Western Edge of the table (closer to the house - I was afterall the host and tea,coffee, bacon sarnies and pizza were all in demand) the focus of this write up will be on this end of the battle.

Turn 1: The Paras in the Manor advanced....just before the battle looked very peaceful....



and aerial reconaissance revealed no activity....


Think....This would be a cool way of building game maps...


Paras advancing on the Western Village....
the red disc indicates a unit under fire and suppressed...


A bloody firfight erupted in the hamlet with both sides taking casualties....German SS Stormtroopers fire back....




Meanwhile the Germans advanced on the far bridges only to be held up by minefields, anti tank guns and stiff Polish resolve....


6lb in action - ovrer;looking central hamlet - this made short work of the German armour.



The heavily fortified church, minefield and fast river all prevented the first company of Germans from securing their objectives.


Despite armoured support the 2nd Company of German regulars crossed the river but just could not seize the town...

Allied reinforcements were landed regularly at the landing zone.....white paper denotes parachutes



Unknown to the Allies were the SS armoured units hidden in the woods to the North of the west village. However these vehicles were out of ammo and fuel. A frantic dash by a German supply column through the village - under fire lead to 75% of this force becoming available. A fortunate smoke barrage blocked the Allied line of sight.



Things were getting desparate for the Germans - no headway was being made in the centre and the east.

Allied paratroopers were everywhere with spotters directing accurate artillery fire....I love ther way the this figure appears to be looking around the roof ! One of those chance photos.




The German armour finally began to move....first the MK1Vs moving into the village....



But the Panther - believe it or not got stuck in the road - two ones (dice) in succession bogged down the tank in the worse position possible....



With German forces stuck in the centre, losing close assaults to determined polish paratroopers and the imminent arrival of the allied armoured column - defeat was staring the Germans in the face. Real time was also an issue - after 7 hours of real time dice rolling, lots of banter and too many cups of tea (plus a few beers) the game closed with an Allied major victory.

Mentioned in Despatches....

Captain V for a great scenario....
Mr Waitrose for giving me such a hard time in the West village - some of our dice rolls were phenomenal - to get 3 kills from one Heavy MG in the first round I though I had you beaten.
Mr History - well done for holding the allied flank in the East - your placement of the minefield transformed the game...!
To the Mr Fireman & Son  - well one of you got across the river and the other tried valiantly

Heroes all...



Tuesday, 3 April 2012

The Eagles Stand....

Shed Wars goes on the road to sunny Woking  for a rather small ancient wargame........



Britain - a nation of warring tribes and Romans !

This engagement was fought using 10mm figures, Warmaster Ancient Rules and a big table including Hill Fort !


The Hill fort is to the south- west....in all its glory


The Battle - A Roman legion intent on destroying a raiding parties hill fort has been ambushed.

Eric the Redicus. Legate of the the Legion has been caught unawares with a mass of barbarians piling in from the north - does he continue with the destruction of the hill fort or about face and march on the advancing barbarians....BOTH !!

The assault at the fort...

The Romans managed to get past the first barricade but were halted at the second tier...Why - well this lot were advancing.....





Faced with an enemy that outnumbered him almost 2 to 1 the Roman legate advanced on the approaching hordes....



A general advance was sounded across the front,,,



The enemy await....




With command rolls failing the hordes fell upon the brave legionairies - slaughtered to a man. The pictures are far too gruesome to show (if truth be told I forgot to take pictures at the end...)

A few extra piccies


Roman Heavy Cavalry





To the Victor the spoils..........