Delighted to report that the games are now back on in the shed full time and to make up for lost time I am now hosting a couple of nights a week.
The latest report to hit the blog see a return to the Plains Wars and a simple scenario called G troop is in trouble. Once again we used the rules laid out in the Black Powder v2 scenario.
Scenario Background
Whilst on route from Deadwood to Fort Wayne G troop of the 7th Cavalry was ambushed by a large party of renegade
Indians. Unfortunately the wagon train was carrying the Fort Wayne's paychest
and the Soldiers want their money. Fortunately a rider in the column escaped
and informed the Fort Commander where the ambush took place. It is understood
that the column’s horses have been driven away and that the remnants of G troop
are facing a massacre unless help arrives.
Captains Kestrel and Captain Tennents have been tasked with
retrieving the paychest and rescuing what remains of G troop. Both Captains
decided that in order to ensure success they would approach the Wagons from
different directions.
Dismounted unit |
US Cavalry Command - Mark K & Stuart
Each troop has its own officer/nco and has a command rating of 8.
The troops will enter the table on a successful command roll
– one troop may come on with a roll from the captain.
Each of the three troops is commanded by one of the Captains
– these have a command rating of 9.
The Captains can perform one of following
1. - Brigade Order: Command any/all troops provided
they are within 9” of figure
2. - Take command of one unit as a follow me order
3. - Offer a reroll to the troop commander provided
they are within 9” of troop
4. - Join troop and rally
In addition a Captain may move 18” per turn (unless with a
follow me order)
Captain Kestrel is an aggressive individual prone to making
bold yet sometimes foolhardy decisions in the fields. He is not the best Leader
and as such any rally orders are commanded with a -1 penalty. However he
commands a degree of loyalty from most of the men and as such any follow me
order is done with a +1 modifier. Captain Kestrel adds +1 die to the HTH in
attacks.
Captain Tennents is a more sensible chap with a knack of
being able to delegate orders efficiently and succinctly to his men. As such
any Brigade Order receives a +1 modifier. Captain Tennents adds +1 to HTH
rolls.
The US Cavalry will win the game if they can
a) - Recover the paychest (takes one turn to load
onto a horse)
b) - Rescue any members of G troop
c) - Drive off the Indians - over half of all the
Indian units that appeared on the table during the game (for example if the
Indians had a total of 9 units during the game the US cavalry would win if 5
were destroyed)
The Natives - John and myself
The Natives are commanded by two Brothers – Lone Rabbit and
Walking with Snails. These Chiefs are out to inflict as much damage on the Blue
Jackets as they can. They are not particularly interested in the pay chest.
Each Warband is activated by the random table unless issued
a follow me order by the chiefs (comm rating 8). The Chieftain adds +2 to the
HTH roll. Should the Indian unit with an attached unit be routed it is assumed
the Chieftain dies. No replacement Chieftains are available and the loss of a
chieftain counts as one unit to the break of the Indian forces.
The Indians will win if
a)
They wipe out G troop and ….
b)
They Shake/force 4 of the other troops off the
table.
At the start of the game the two Chiefs have two foot Warbands each and two mounted Warbands. Two of the foot Warbands will be within 9” of the wagons in light cover.
The other two Warbands can be placed anywhere on the table
but must be at least 24” from the wagons. The Mounted Warbands will be
positioned along the edge of the table.
Each turn the Indian generals must roll a d6 on a 6 a
further mounted Warband will appear. Should they fail to receive one that turn
a +1 modifier (cumulative) is added each turn until the Warband appears
Within a turn both Cavalry commands were on the table pushing towards G troop.
G Troop was held up behind their wagons against a number of Indian warbands
As the Cavalry tropps advanced passed the rocky outcrops Natives opened fire on the columns
Sounds great
ReplyDeleteA splendid game, lacking only the John Wayne factor!
ReplyDeleteWhat an awesome game- great terrain- loved the AAR.
ReplyDeleteThanks for sharing.
Very good. It would have been more of a comedy if it had been 'F' troop
ReplyDeleteFabulous looking game guys,
ReplyDelete"Lone Rabbit" and "walking with snails " is now infamous amount the tribes, warriors will flock to them, a now a bounty is on thier heads and they are wanted men!