On a very
hot Monday night the Shed reconvened for a game in the Sudan – rather apt given
the weather we have been experiencing here in southern England. This time we
opted to use The Men Who Would Be Kings ruleset.
The British Column snaking towards the river in the distance |
The
scenario was quite simple a British Column stretched across the table marching
towards the Nile at the far end. Mixed into the column were several wagons and
a camel train. The British objective to escort the wagons to the shoreline. Of
course nothing is that simple the column is going to get attacked by the
Mahdist forces. These would enter from along the long edge and the short edge
furthest away from the river.
The rear of the Column |
The Forces
6 Regular
Infantry Units (each 12 men strong)
1 Regular
Infantry Unit (Naval shore Party (12)
1 Naval
Gatling Gun
1 British
Artillery field piece
3 units of
regular cavalry (8 strong)
The centre |
Mahdists
6 irregular
infantry armed with obsolete rifles (12)
9 tribal
spear waving warrior units (16)
2 crew
served guns (captured)
Mark, John
& Callum commanded the desert warriors and Alastair and myself the British.
We made a
few minor tweaks to the rules which we believe speeden up play. Most noticeably
we did not create individual leaders for each unit but instead gave each player
a commander for their forces. These commanders provided a +2 boost to
leadership scores and any orders/rallying roles etc. The leader would be
attached to the unit he wanted to confer his bonus to. The figure gave no
bonuses to combat but if the unit was destroyed so would the leader.
As you see
from the pictures below the British forces were completely spread along the
table with little or no cover. The natives could take fiull advantage of the
hills and close quite quickly with the enemy. There was not a great deal of
long range firing.
Charge - the Tribal Cavalry launch the first attack against the rear |
In sizeable numbers |
Crashing into the thin khaki line |
A full assault across the length of the column |
The plucky Brits exchange fire and seem to be holding their own |
Steady volleys keep the locals pinned down |
But not all the locals - waves of angry natives crash into the rear |
Carnage ensues |
More natives pour over the dunes |
By now the head of the column is under sustained attack |
Across the field the locals sweep to victory |
So how did
it play out – it was brutal the numbers of Mahdists (close to 2 to 1) swamped
the defending Brits and it was a complete massacre. Unlike black powder where
whole units remain on table until routed, TMWWBK rules remove figures once
destroyed. It was rather nervy watching the British units just evaporate in the
Sudanese waves of attacks.
It was
great fun and despite have significant numbers of figures on the table the game
played out quickly in about 2 hours. One of the main themes of shed gaming is
to keep the pace going – it not only means we get games fought to a conclusion
in one night but also adds a frenetic sense to the battle. No deliberating
moves, measuring in advance etc
We are
going to fight the same action again next week using Black Powder – forces and
deployments will be the same – will we get the same outcome? Well you can read it now ...
Great game, good fun
ReplyDeleteExcellent Batrep and Photo's. Not sure I would have enjoyed being the British player. That fight was brutal!
ReplyDelete2 hours, wow! Great stuff Mr. Shed :-)
ReplyDeleteYou might get the same outcome, but I'm guessing you won't at those odds if the British are tooled up with firepower.
ReplyDeleteGreat looking game. Looking forward to the comparison with BP.
ReplyDeleteDid each unit have to roll a leadship to activate?
ReplyDelete