tag:blogger.com,1999:blog-4246194063827858977.post8787019795467828484..comments2024-03-16T07:06:34.951+00:00Comments on Shed Wars: My thoughts on Frostgrave (having played a few times) Unknownnoreply@blogger.comBlogger10125tag:blogger.com,1999:blog-4246194063827858977.post-40165865827509980122016-12-30T16:31:00.412+00:002016-12-30T16:31:00.412+00:00Frostgrave certainly isn't D&D.
If you wan...Frostgrave certainly isn't D&D.<br />If you want it to be then you'll need to houserule it.<br />There are several handy suggestions on-line.<br /><br />The Wandering monsters are infrequent, but once they show up on your baseline, you'll be glad there aren't more. As above you can houserule to suit your preferences.<br /><br />Adding an umpire can be quite interesting.<br />Useful jobs for the ump' include:<br /> * Take charge of the monsters (replacing the rather simple robotic commands in the rules).<br /> * Manage treasure placement (with the potential to add numbers of "blanks" on the table.<br /> * If you like the ump can also take charge of the "after game" rolls - determining nature of treasure and state of casualties as and when they leave the table.<br /><br />SteveHolmes11https://www.blogger.com/profile/17392212343858957364noreply@blogger.comtag:blogger.com,1999:blog-4246194063827858977.post-60544397232903621402016-02-15T16:12:27.852+00:002016-02-15T16:12:27.852+00:00I think part of the problem stems from trying to a...I think part of the problem stems from trying to appeal to both skirmish and tournament players who want a "one and done" game, and the D&D and campaign crowd who want a lot of character development over time. I usually tinker with different rules until I get a mix of things I like. Frostgrave seems to be a good system to use as the basis for mixing and matching.Anonymoushttps://www.blogger.com/profile/16285663488268274646noreply@blogger.comtag:blogger.com,1999:blog-4246194063827858977.post-36079554705981937302016-02-15T15:01:17.360+00:002016-02-15T15:01:17.360+00:00Good review!
Have not played it yet as at our club...Good review!<br />Have not played it yet as at our club over here in germany we are waiting for the german version of the rules to come out (simply because they will have all the ammendments, errata and FAQ explanations included).steam flunkyhttps://www.blogger.com/profile/15477290652437900010noreply@blogger.comtag:blogger.com,1999:blog-4246194063827858977.post-81018946944659522692016-02-13T09:14:49.143+00:002016-02-13T09:14:49.143+00:00I thoroughly enjoyed the game but I agree it could...I thoroughly enjoyed the game but I agree it could do with a bit more depth to it. The individual troop types could do with some skills to differentiate them...at the moment it just seems to be based around armour and weapon types but I'd hoped a thief, for example, would be able to do more thiefy things. More of a narrative approach would be good but it does need someone to do more organising which detracts from the simple ' match up 2 forces and off you go' approach.alastairhttps://www.blogger.com/profile/15012644168758721189noreply@blogger.comtag:blogger.com,1999:blog-4246194063827858977.post-1730846204617909542016-02-12T21:06:08.808+00:002016-02-12T21:06:08.808+00:00IN our last game we had one player controlling the...IN our last game we had one player controlling the beasties and determining where the treasure was hidden. Made the game much more interesting and challenging Neil Scotthttps://www.blogger.com/profile/05796937765907984193noreply@blogger.comtag:blogger.com,1999:blog-4246194063827858977.post-62743801569063426822016-02-12T20:53:58.264+00:002016-02-12T20:53:58.264+00:00I only played a couple of games at an event but ha...I only played a couple of games at an event but have to say I found it to be great fun with each game feeling very different from the one another, as the game really is about the wizard's I would be fine with only them progressing as worrying about trying to keep everyone alive might slow the game down.<br /><br />On the not enough wandering monsters I'm not sure the guy I played my first game against would agree as one took his wizard out with a straight 20 roll lol Frank O Donnellhttps://www.blogger.com/profile/16051293398042518708noreply@blogger.comtag:blogger.com,1999:blog-4246194063827858977.post-47382153598322517252016-02-12T20:29:48.424+00:002016-02-12T20:29:48.424+00:00After only a few games I'm much of the same op...After only a few games I'm much of the same opinion. It's almost entirely about the Wizard, Apprentice and the Magic. From my, albeit limited, experience so far the 'soldiers' are almost superfluous. They are mere fodder for what I think essentially becomes a 'Wizard Duel' game. This, to be fair, is essentially what the game is about. <br /><br />However I have a feeling that Frostgrave, without the beefing up of the scenario system and soldier mechanics, is a bit of a one trick pony. <br /><br />It does have potential though, so I will persevere. Especially as I've a fancy new Apprentice somewhere in the post!<br /><br />As an alternative, I do recommend the new Advanced rules for Songs of Blades and Heroes (Ganesha games), which to some extent had the reverse problem - lots of character types and traits but limited magic. That's now been seriously addressed with the update!<br /><br /><br /><br /><br />Tim McDowallhttps://www.blogger.com/profile/18157337196081464232noreply@blogger.comtag:blogger.com,1999:blog-4246194063827858977.post-55837732281812289962016-02-12T19:33:51.071+00:002016-02-12T19:33:51.071+00:00I also agree with much of what you say, though our...I also agree with much of what you say, though our small group has only just started playing. I think the intent of battle is to be quick & not drawn out. Just roll a 20 & bam, bye-bye victim...makes a quick game. I think the powers that be are listening with the release of Sellsword. We also have noticed the lack of wandering monsters & I think after speaking with a friend, we may institute 1 random monster per turn during the creature phase on top of the random treasure grab one.<br />I am also a big Mordheim fan & as anyone who has played it knows, the fanbase created all kinds of scenarios for others..adding an NPC element to games is not far off, as the Lich Lord expansion shows.Terry Silverthornhttps://www.blogger.com/profile/02873668652853883440noreply@blogger.comtag:blogger.com,1999:blog-4246194063827858977.post-55002347845092301802016-02-12T19:27:12.472+00:002016-02-12T19:27:12.472+00:00We are exploring a few options:
a). Making random...We are exploring a few options:<br /><br />a). Making random encounters more likely by reducing score of required;<br />b). Making the creature appear from a random building rather than a random board edge;<br />c). Modifying the treasure chart by introducing the "contains a pair of old socks" option;<br /><br />I suspect that some of your concerns might be addressed in the new campaign book that promises to introduce traps etc.<br /><br />My interest lies in people's experiences of the different wizard schools - are the Elementalist/Necromancer popular for reasons beyond their obvious link to older styles of RPGs? Can you be successful using the "weaker" schools etc.Anonymoushttps://www.blogger.com/profile/08320739494531803788noreply@blogger.comtag:blogger.com,1999:blog-4246194063827858977.post-48752684599172060252016-02-12T15:15:45.275+00:002016-02-12T15:15:45.275+00:00I agree with pretty much all of that and we use tw...I agree with pretty much all of that and we use two d10s in our games. I especially endorse the use of an umpire. We tried this and it really made the game come alive. See here: http://haroldsrevenge.blogspot.co.uk/2015/10/frostgrave-better-with-dm.htmlLeehttps://www.blogger.com/profile/01262838777862575100noreply@blogger.com